My opponent this round was a really nice bloke named Vaughn running Guild.
With Protect Territory, Cursed Object and Deliver a Message in Squatter's Rights I knew it was time for Marcus to come back out as I wanted my Silurids.
My crew was practically the same as the day before against Joel with one upgrade change:
- Marcus, Arcane Reservoir, Trail of the gods and Feral Instincts
- Mechanical Rider, Imbued Energies
- Myranda, Imbued Energies
- 2 Molemen
- 2 Silurids
- 6 SS cache
Mechanical Rider is always a top Bodyguard, quick and can drop Metal Gamin to guard the Squatter's markers.
This and they could Protect Territory quite well too.
Marcus is fast but unlike Mei Feng can be a better support master from a distance due to Alpha if I was avoiding messages.
Myranda is good people and the Molemen and Silurid combination is still a favourite for this Strategy.
Vaugh's crew ended up being something along the lines of:
- Perdita, Trick Shooting, Badge of Office and Vengeance Bullet
- Enslaved Nephilm
- 2 Witchlings
- 2 Death Marshalls
- The Lone Marshall
- Francisco, Wade in
I was reasonably familiar with most of these models though Guild is something I don't have the most experience against. The Lone Marshall was something I had never played against.
I declared Breakthrough and kept Bodyguard hidden.
I could see Perdita staying away and I didn't want to throw things at her to Deliver the Message, which would be a fine choice with the pair of Silurids but I felt the other two were easier for me to secure.
The table was a multi-tiered craggy table which meant that my unimpeded Mechanical Rider would be easily be able to go hide on allowing it's "poop" to essentially let it secure both schemes while the Mole-urid combo got the Strategy.
Vaughn had both schemes hidden, I kept my eye on Francisco imagining he could be the Bodyguard.
I worried a little about Deliver a Message but wasn't sure if he would only want the two from it.
Also with the two Witchlings and their style of running at the enemy I expected to see Cursed Object.
As we got into the game we both started making our early dashes to grab markers.
Mechanical Rider and Marcus ran off down my left while the Mole-urid combos went centre and right.
Myranda used her speed to keep close to the Moleman and Silurid in the centre.
For Vaughn he had sent his Death Marshalls down his left to both of those markers.
Perdi being pushed about a bit headed down the centre with her fellow Ortega and the small cadre of Witchlings.
The Lone Marshall went down the same flank as my rider. I knew though my horse was better than his.
Into turn 2 and I was already scoring and securing strategy points, Silurids had used Leap to go where his Death Marshalls wanted to.
A Moleman had been shot down early by Perdita and Francsico had waded in to the other burrowing beast.
Myranda headed towards the centre to protect and possibly give them a giant cuddly cat shaped surprise.
Marcus used Alpha on Mechanical Rider before moving onto the marker the left of the centre.
Mechanical Rider reveled in creation and moved twice, however the robotic horse must've had a full stomach as with it's own activation moved and did it again, getting into range to fire upon Vaughn's own horsey model.
Conveniently for Vaughn The Lone Marshall may not be as good as Rider (hence it is cheaper) but with Hard to Wound and Bulletproof +2 it was quite likely that all I would do, and did, was pip off a single wound.
At least I got to draw a card.
The Lone Marshall's Trick Shooting took aim at Mechanical Rider and was a little more successful, the pushes towards Marcus though made me feel that I was quite possibly seeing Deliver a Message at some point.
A Death Marshall sealed a Silurid away only for his Blood Frenized partner leaping and charging in to tear the lawman apart to recover his fishy friend.
Into the centre part of the game Perdita had gunned down a Silurid while the other simply always activated last and just went Defensive +2.
This did leave the furthest marker for the second Death Marshall to get and start scoring Vaughn Strategy points thanks to Francisco tearing apart a Moleman and allowing the guild to get the centre.
The Mechanical Rider's first Metal Gamin was never moving always staying Defensive +2 and that end was always mine.
Eventually Vaughn's horse riding lawman gunned for Marcus so much I decided to move away and also help the centre. Why?
Well as well as avoiding the marshall trying to deliver a message Myranda had decided to unzip her human suit and show the three-headed monster inside.
The cat leapt into action and a couple of high Tomes saved from the previous turn were enough for a good Mauling. See you later Francisco.
Marcus using his power's to Alpha the cat meant it had a good smell for blood and also tore apart a Witchling.
Hear though I had made a small mistake.
Perdita didn't have a good line to fire on the Cerberus anymore but now a gap had emerged for the Witchling to run into.
As we got into the later turns Perdita had to also dive into the fight and a Witchling was finally able to deliver the message Vaughn was aiming for.
Our horses were avoiding combat as they were both our Bodyguards but with the Forged in Steel trigger at such high power now, the robotic horse turned and ran down the one of flesh but without enough AP left to flip back the Squatter's Marker.
In the end, I had never let go of more than three markers so I was on my full ten victory points.
Vaughn could no longer score his last two for Bodyguard and he had gotten his two for Deliver a message.
At this event, something I did not really think should be at tournaments was random game length.
Vaughn was prepared to wrap up the game as we shook hands and take the six VPs he had.
I did point out that I couldn't score more, but he could. With Marcus locked down Vaughn could still get a final Strategy point and...
Win 10-7
...an 11 was flipped.
A second handshake was had and a little talk about the game. Vaughn was a good guy and the game was nice an up beat. Hopefully I will see him again at another event.
The Team
Our champion Benjamin Crowe took on Joel Henry. Joel was not taking the Gremlin "handicap" today, he was running his old favourite and although he hadn't used him in M2E Joel is always a top opponent.
Joel however took his second loss to SMP of the weekend as Ben also got 6-4 victory (these VP differentials are worth noting).
SMP slayer Sir James Reeves had his eyes on another SMP scalp and another Gremlin one in the shape of Oz this time.
A hilarious game where Oz had taken a Pere/Killjoy combo with James summoning and summoning and refusing to kill anything.
However, Austin put up a tougher fight and they ended in a 7-7 draw.
Speaking of Jan he got to play against Outcasts this round in the form of...
Aaron?
Yeah, Jan was the SMP whipping boy, or at least we thought as Jan just grasped victory from Aaron much to my surprise personally.
Their game the night before must've given Jan enough experience to get the win unlike the previous night of "Hotelfaux".
Between Rounds
Normally I wouldn't add this bit, but those who noticed I got +3VP and +3VP will know I was on +6VP and Benjamin he was on +4VP and +2VP. Yes we were destined to play.
It turned out that round 2 produced a lot of draws.
Joe Wood was on +14VP so he was set for table one, so could we be coin flipping for him.
Well Matt Ledgerwood not entirely sure of his VP difference ended up being on +7 (or maybe 8)VP so they would be on table one, Benjamin would stay still and I would shift up.
As pairing were meant to be announced the system failed however with 30 players, there were a few TOs and enough of them jumped in to organise pairings.
Eventually it was called, what we knew was happening the final part of the SMP in fighting was going to happen as not only were it the Bens on table 2 but Austin was playing future addition Mike Hutchinson also.
Jan was facing off against Joel. Would SMP do the Joel Henry hat-trick, continuing to hand him his only losses of the weekend?
Aaron was against Stuart Snares. Aaron had beaten him at Canterfaux, could he repeat this and give Snezzley his second SMP loss of the day?
Could I beat yesterday's tournament winner?
Would either of us be taking the first place trophy?
Round 3
Walking to the table Ben and I both said "you should give me a 10-0", "nah you should give me a 10-0".
Clearly a joke but we knew that if table 1 ended in a draw or a close victory (around +2VP difference either way) the player in our game with the 10-0 would take home the gold.
Jamin though seemed a little off put about playing me, not sure if he was being serious but he seemed a little afraid.
Funny being the amount of insults we throw at each other and his previous records versus mine I was surprised I would even faze him.
I reminded Jamin that he had said the week prior that he wanted to play me, but now he proclaimed "yeah, but not in a tournament" and I laughed as I looked at my scheme sheet after flipping for table edge.
It was Standard Turf War with:
- A Line in the Sand
- Breakthrough
- Assassinate
- Murder Protege
- Plant Evidence
The round had started badly, as I think in retrospect that I had picked the wrong master.
Ben was continuing to take Leveticus as he had done for the other six games he had won this weekend.
I looked at the schemes, I saw Assassinate and knew that was a no go as I couldn't get the full 3VP due to the silly bury shenanigans that Leveticus has.
I felt that Mei Feng had to be in combat and I had heard that Leve could just "kill stuff dead" as it were, people saying "that's what he does". Like last round, I went for Marcus as he can if need be hang back and still be great.
I say "had heard" because I came in with a huge disadvantage, I had never faced Leveticus ever, it was much more likely that Ben would know what all the models, mine and his, did than me.
Breakthrough and Plant Evidence also opened the door wide open for my two favourite fish-men to Leap right through so the decision had been made.
Also, I suspected that Ben may play it safe taking some anti-armour stuff as I declared Arcanists and Beasts aren't usually armoured.
My list was as follows:
- Marcus, Arcane Reservoir, Trail of the Gods and Feral Instincts
- Myranda, Imbued Energies
- Cojo
- 2 Silurids
- Joss, Imbued Energies
Marcus could use Feral on Joss and this allowed Alpha any of my side and potentially Ben's.
Joss would wreck the sort of monstrosities Ben could bring, including Riders, also, being Hard to Kill he can hold the centre quite well.
Myranda could protect Cojo and become Cojo to save the centre and the Silurids were off to do some scheme marking.
Benjamin's crew was:
- Leveticus
- Hollow Waifs
- Johanna
- Mechanical Rider
- Lazarus
- Sue
- Upgrades
- Soulstones
This game was an interesting one and genuinely my favourite of the day.
I could go on to explain the game play by play but it wasn't quite a game like that.
With Ben revealing Murder Protege and Plant Evidence I was free to chuck Marcus in a little more offensively.
Marcus, Cojo and Myranda headed towards the Turf as did Joss but out of sight.
Silurids did their thing and hopped off to the flanks to go plant some evidence.
Sue and Johanna headed towards the turf with Lazarus as a gun platform in tow as Mechanical Rider dashed down the flank towards a Silurid.
Then, it was time to learn how Leveticus worked.
Having anchors and Hollow Waifs about meant Leve got to exactly where he wanted to be a had LoS to my left Silurid (Mech Rider on the right) that I didn't see.
A dead Silurid later with a summoned Abomination who next turn would undo his work meant I was already down.
Turn 1 I had actually
Alpha'd Joss to turn him around and in turn 2 he used his upgrade to dive straight into combat with Mechanical Rider and killing it off fast, at the time saving the Silurid.
However Leve popped up here, with triggers ignoring the use of Soulstones Joss was slayed as easy by Leveticus as Joss had slayed Mech Rider.
The issue was, that was 3VP for Ben and nothing for me.
With my lone Silurid not particularly safe and having to put in double time and Ben being on as many models as he started with it was downhill from there.
I got myself a point for Turf War on turn 2 and turn three a hilarious yet horrible turn of events had happened.
First of all Myranda was wasting her potential healing Cojo out of
Hard to Kill which was a waste on two levels, her investment for a 1/2/3 healing isn't worth while and one of the major reasons she was even about was to be Cojo 2 if needed.
Much like my game with Mark Elwood the day before Cojo's big base and terrain had bottle necked Marcus.
However he got into position and went to pull of some tricks.
First of all he targeted Johanna due to her low Willpower to turn her into a beast.
Done.
Next (this was a mistake) Marcus used
Darzee's Chaunt to give her positive attack and damage flips but double negative to defense.
Lastly.
Alpha time.
Black Joker.
All Marcus had done was power up the female Johan, which he should have done after
Alpha.
The
Alpha would have however been a huge play and the Black Joker was he exclamation point of the sentence "you've lost!".
The plan was that Johanna could charge Lazarus, with her double positive flips to damage and her high damage profile she already has added to the additional positive to attack (and damage too) meant chaos and pain for the Guild hating robot.
Even without a dead Lazarus, this would weaken him and have her be very easy to slap about with her double negative defense.
Instead she charged in smashed face and started to kill my crew.
A desperate Myranda became a Cerberus to avail and yeah, it was pretty much over.
With the embarrassment of a Hollow Waif getting a Red Joker on damage to kill it, with a huge barrel of laughs that was a definitive end to the tournament.
Loss 2-10
Looking to my left at table 1 I may have been a little bothered by not putting up the fight I would've liked against Ben however I was happy to not be there.
It's not a very nice thing but neither player seemed to be enjoying themselves at all.
Whether or not it was the same both sides one player seemed to be a little more serious yet clumsy than the other.
One instance I witnessed leaning over to see how the game was going (at a stage I was "still in" mine) I could see what was an incredibly awkward conversation.
Somebody had drawn their hand before discarding cards, having three extra cards in their hand and was caught before discarding.
This could be an honest "brain fart" maybe they were so sure about discarding certain cards they thought they had and went too fast for themselves.
However, discarding afterwards is giving you essentially the power of an enhanced free soulstone.
A suggestion by them of "well you pick three cards at random" seemed like a fair way to do it but also could be advantageous if all three cards drawn were in fact worse, going back to the soulstone like feel.
Overall it looked a mess, it didn't look fun and mistakes like that really should not be happening on the top table late into a tournament.
I only bring this up because where I do think Malifaux Tournaments are one of the most fun ways to spend a weekend there is still some bad points hidden deep within.
I don't want to say this to put people off, I barely see anything like this, in fact barely even hear a whisper and hey I was on table 2 almost crying with laughter as a Black Joker had just came up at literally the worst point against the previous day's tournament winner a man who could play with a "game face" but is always interacting and will give banter if you're up for it (I have watched plenty on games with Ben and know this to be true).
The Team
As I had my civil conflict with Benjamin, Austin was having
another with now SMP member Mike Hutchinson.
Oz's little green men had some trouble versus the barrage of Willpower duels that Mike's Pandora was kicking out.
Oz went for placing lots of markers, Planting Evidence and Protecting Territory with them as Som'er could hopefully summon a dirty bayou wave to wash over the table.
Unfortunately for the little guys Mike's hardcore face smashing bunch of Juju, Teddy, Pandora and Candy kept the Turf clear for his points.
Mike using the Strategy to push a gap in VP meant that he was the winner. Rightfully earning his space.
Jan had got to play against Joel in what I hear was a close game with Jan unfortunately being a little too slow and making a huge game losing brain fart. Listen to
@malifools to hear more from Joel's own perspective but unfortunately the no.1 finally took out an
SMP member putting Jan on a 1-2 record for the day.
Aaron in his Canterfaux rematch against Stuart kept the score to him and finally picked up a big win for the day.
What sounded like an entertaining bout it seems Mr Bailey has Mr Snare's number.
Results