When?
Sunday May 31st 2015.
Where?
- Tuckton Social Club
- Tuckton Road
- Bournemouth
- Dorset
- BH6 3AA
If coming via public transport there is a train station in
Christchurch which is within 20 minutes walking distance and a Train and Coach
station in Bournemouth, which is further, approximately a 12 minute drive.
There is also a bus stop that drops you right in front of
the venue, but please bear in mind this event is on a Sunday.
If driving the (free) parking area is to side of the hall
but access is from the back.
You cannot park in front of the hall as this is for the
Tesco Express.
Accommodation
If you are making your way over for the Saturday night meal
there are plenty of places to stay close to the venue.
The Christchurch Travelodge is the closest and probably one
of the cheapest options with multiple people sharing a room.
This hotel is about 20 minutes walking distance from the
venue and 10 from the train station.
Saturday Night
We (the Tournament Organisers) have the venue from around
7pm in which we will be setting up tables for the next day.
People are more than welcome to come and help, hang out and
maybe play some shorter board games.
However, at 8:30 is when we have a big meal organised at The
Riverside Harvester which is just a 2 minute walk.
If you are intending on joining us there has been space
booked for 25 people which should be enough but please check the forum thread
to see if you are on the list.
The Sunday Main Event
Times
- 9:00 - 9:15* Registration
- 9:15 - 10:30 Round 1 (35ss Henchman)
- 10:40 - 12:30 Round 2 (50ss Master)
- Lunch Break**
- 13:00 - 14:50 Round 3 (50ss Master)
- 15:00 - 16:50 Round 4 (50ss Master)
- 17:00 - 17:30*** Awards and Prizes
*the TOs will endeavour to be at
the venue prior to 9:00 but this the rough time. If you are after breakfast or
a coffee, come earlier, the street next to the venue has a Tesco Express and a
Coffee Shop.
**Lunch is not provided. There
will be some drinks and treats given out on the day and do not despair as there
is a Tesco Express right next to the venue.
***The venue being a social club
does mean that soon after the event the hall will be used by others.
This means could all attendees
please make sure to be tidy and also please give a hand during the period
between the end of Round 4 and the end ceremony. Thank you.
Conversions and Proxies
This tournament uses Gaining Grounds 2015 for a lot of rough
guide lines but that is all.
Proxy models and conversions are allowed, however if you are
not sure about a proxy please contact either Aaron or Ben via Twitter, the
forum or email (SMPWest@hotmail.com)
with a photo just in case.
Please also bear in mind though this is competition it is
meant to be fun and beginner friendly so if at all possible please bring the
standard Wyrd miniature if you have an elaborate (possibly confusing) proxy.
Lastly, this event is fully
painted if you are worried there is something you do not think you will
have done in time or maybe do not have the Wyrd model of for your proxy, please
again, contact Ben or Aaron and they may be able to lend you the model on the
day.
It goes without saying that this is completely to the TOs discretion.
The Gaming Schedule
This event is starts with a 35ss Henchman lead game followed
by three 50ss Master lead games. The Master and Henchman must be from a fixed faction.
This means dual faction masters must announce their faction
and stick to it for each round and the henchman in the first game must also be
from that same faction.
·
Round 1 - Head Hunter, Close Deployment
·
Round 2 - Squatter’s Rights, Flank Deployment
·
Round 3 - Guard the Stash, Corner Deployment
·
Round 4 - Stake a Claim, Standard Deployment
The times, these strategies and the schemes will all be on a
sheet given to each player once they register.
Experimental Scoring System
Placing in the event will still be based on the classic
system of TP (tournament points, based on wins, draws and loses) with VP diff
(victory point differential) as the first tie breaker and VP Total (the total
victory points scored during the day) as a second tie breaker if needed.
The “experiment” comes in with how many TPs are awarded each
round.
Due to round 1 being a smaller game and also more likely to
get that “lucky draw” it will not earn you as many TPs as the later rounds.
Round 1:
·
3 TP for a Win
·
1 TP for a Draw
·
0 TP for a Loss
Rounds 2, 3 and 4:
·
5 TP for a Win
·
2 TP for a Draw
·
0 TP for a Loss
As you can see the way it is weighted is that a win first
round is still worth more than a different result later, but not as much as a
win in the larger games. The same goes for the draws.
Essentially a 3-1 with a loss in the Henchman lead game is
better than a 3-1 with a Master.
Prizes and Swag
As well as every player getting their “Take Away” there will
also be a “skewed raffle”.
A skewed raffle simply means that rather than random prizes
getting random winners each ticket is put into a mini raffle for a prize that
they want.
What this means is that if you win something in the raffle
it will be something you preferred to have from what was available. Also it “gamifies”
the raffle.
Would you like the prize which is worth the most? Well so
will many others so your chances may be slimmer.
Each participant will get a raffle ticket. More raffle
tickets will be given out during the day by the TOs. So be helpful!
The organisers will be giving the tickets to people who
bring tables to help, come close to an award in the painting, finish their
games quickly and much more.
This event also has several trophies:
·
Full podium (first, second and third)
·
Painting* (awarded by Judge’s choice)
·
Painting* (awarded by Player’s choice)
On top of that there is:
·
Wooden Spoon (for the unfortunate last place)
·
Best Team** (based on groups of three friends
and their average placing)
·
Best in Faction (placed the highest with your
faction, have a lovely mug)
And that is not all:
·
Midtable Mediocrity (a voucher and applause goes
to the most average end placing)
·
Most Travelled (we appreciate travelling is a
pain, so the furthest away will be rewarded)
Thanks to the always wonderful Element Games, many trophies
will come with gift vouchers too, but do not worry there will also be some
available during the raffle.
*Painting will be picked by the Judges during the course of
the day, Players wanting to put their crews up for the chance of either trophy
will need leave 30+ soulstones worth of models (not including upgrades) on
display with their name nearby during the lunch break.
**This tournament is still a single player event, however it
the team element is encouraged for clubs and teams to get representation or
start new partnerships
***Sportsmanship will be voted by the players at the end of
the day writing their favourite opponents name on their sheet. Any draws will
be decided by the TOs.
Player Responsibilities
Don’t be a dick.
This event is meant to a casual, fun and welcoming
experience for all players regardless of whom they are.
Respect should be had for everyone and everything at the event;
this includes all the players, the TOs, the venue, the models, the scenery,
everything.
Eating and drinking is allowed on site but please make sure
to tidy after you, rubbish bags will be provided and the TOs will be at hand.
There is no excuse.
If a piece of terrain is broken, do not hide it, tell a TO.
If any of these rules are broken people will be punished
where the TOs feel needed this can include being ejected from the event and may
also consist of being banned from any events ran by the TOs again.
Hopefully none of this needs to be said, as we are all
adults (OK big children).
What you need to bring.
· Your crew (Fully Painted)· Official stat and upgrade cards· Tape Measure· Fate Deck (please insure you have a standard fate deck at hand if you use a custom one)· Rulebook (big or small)· Markers for schemes, claim and anything else you will need such as corpse and scrap markers.Thanks to all the sponsors and supporters of the event
-Ben (@psientologist)
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