Top Picks to add to Marcus' Arsenal
In the second instalment of this little series of looking at the Wave 2 Malifaux release from a master to master basis and what works well with them, we're taking a look at another Arcanist and someone I have been covering a bit on my blog, the master of beasts, Marcus.
Wave 2 is monumental in size and still fairly new to most people, so this article hopefully will give you a few ideas what to be testing with your usual masters.
Warning, these are thoughts and opinions. They could be utter rubbish.
Arcanists
5. Spawn Mother and Gupps
Yes, I'm cheating.
As with the Silurids, the Perfect Camouflage and Silent combination is great in a Marcus crew as if you go full beasts you tend to get out-shot.
Gupps can do almost everything a Silurid can do for half the cost, their leap is shorter and does need a mask, something the Marcus' crew does oddly (for Arcanists) need a lot.
They can even become Silurids!
Gupps can do almost everything a Silurid can do for half the cost, their leap is shorter and does need a mask, something the Marcus' crew does oddly (for Arcanists) need a lot.
They can even become Silurids!
Spawn Mummy, she has a solid stat line and being in Arcanists could get to Def7 which is always good.
Nourish the young is great as the +2cg is meant to combine with Leap but this means it works with everyone's big cat the Sabertooth Cerberus.
All in all, she's a Henchman Beast, this opens a lot of doors and she makes even more beasts, Marcus will be happy.
Nourish the young is great as the +2cg is meant to combine with Leap but this means it works with everyone's big cat the Sabertooth Cerberus.
All in all, she's a Henchman Beast, this opens a lot of doors and she makes even more beasts, Marcus will be happy.
4. Blessed of December
First of all Leap with the mask built in. Hoorah!
A lot of similarities with this can be drawn to the Cerberus, with not only Leap but a potential "Infinite" combat attack using Rams (but only against non-constructs).
Speaking about the combat attack Ml7 is fantastic, all the triggers have potential and the Blessed is a great combat attacker. Added to this, healing up after killing anything and Hard to Wound can keep it around for a lot longer.
Frozen Heart also has applications against crews that are dependant on Horror Duels and are heavy on Terrifying.
A lot of similarities with this can be drawn to the Cerberus, with not only Leap but a potential "Infinite" combat attack using Rams (but only against non-constructs).
Speaking about the combat attack Ml7 is fantastic, all the triggers have potential and the Blessed is a great combat attacker. Added to this, healing up after killing anything and Hard to Wound can keep it around for a lot longer.
Frozen Heart also has applications against crews that are dependant on Horror Duels and are heavy on Terrifying.
3. Night Terror
Going away from the more expensive model, we come to a lovely cheap beast, 3 soulstones in fact.
A low Df of 3 isn't that tough, but Hard to Kill and Incorporeal makes up for this a lot.
Attracted by Noise as well as the Blind trigger are very anti-shooting and as I said previously, this is something Marcus could do with. Letting a Hard to Kill model tie up a guy with a gun and stop him killing your RSR or Cojo is very useful.
Night Falls being similar against the more Ca heavy guys.
The only real downside to the Night Terror is that it is Insignificant however, if they were not, this game would be busted.
Borderline broken? Sounds worth taking!
Going away from the more expensive model, we come to a lovely cheap beast, 3 soulstones in fact.
A low Df of 3 isn't that tough, but Hard to Kill and Incorporeal makes up for this a lot.
Attracted by Noise as well as the Blind trigger are very anti-shooting and as I said previously, this is something Marcus could do with. Letting a Hard to Kill model tie up a guy with a gun and stop him killing your RSR or Cojo is very useful.
Night Falls being similar against the more Ca heavy guys.
The only real downside to the Night Terror is that it is Insignificant however, if they were not, this game would be busted.
Borderline broken? Sounds worth taking!
2. The Sow
Can't believe I'm doing this, I have a "Gremlin" in this list.
Wait while I get a bucket to be sick in...
Now The Sow is the Gremlin faction's version of what is most definitely the best beast for Marcus to hire in wave 1, the Sabertooth Cerberus.
Three-headed is here, Terrifying too and this one is against everyone and TN12.
The Sow has the gimmick of Birthing where it can make Piglets, which let's not forget are also beasts and are just more small models to help control activations.
The spell itself uses crows, which isn't something the crew tends to use much so that's also handy.
Also Farrowing means even if The Sow is taken down, we still get two Piglets to play with.
Furious Mauling may not have the highest Ml at 5, but the 3/5/6 damage spread is awesome and it has a healing trigger. 2" reach is better than the Cerberus and on top of all of this a Cg of 9" means a decent 11" threat range even without leaping shenanigans.
Df4 is low though and my worry is The Sow can get beat down. It's just a Minion too, so no potential for upgrades for protection.
Lastly as nice little note Smell Fear is on the front of the card, usually this is an upgrade. Good stuff.
Wait while I get a bucket to be sick in...
Now The Sow is the Gremlin faction's version of what is most definitely the best beast for Marcus to hire in wave 1, the Sabertooth Cerberus.
Three-headed is here, Terrifying too and this one is against everyone and TN12.
The Sow has the gimmick of Birthing where it can make Piglets, which let's not forget are also beasts and are just more small models to help control activations.
The spell itself uses crows, which isn't something the crew tends to use much so that's also handy.
Also Farrowing means even if The Sow is taken down, we still get two Piglets to play with.
Furious Mauling may not have the highest Ml at 5, but the 3/5/6 damage spread is awesome and it has a healing trigger. 2" reach is better than the Cerberus and on top of all of this a Cg of 9" means a decent 11" threat range even without leaping shenanigans.
Df4 is low though and my worry is The Sow can get beat down. It's just a Minion too, so no potential for upgrades for protection.
Lastly as nice little note Smell Fear is on the front of the card, usually this is an upgrade. Good stuff.
1. Rogue Necromancy
Well if I put the Gremlin's three-headed model on the list, then I had to put in the Resurrectionists.
Terrifying is here as well, but at TN13 all, even higher than The Sow.
Df4 too the same amount of wounds but with Impossible to Wound meaning the Rogue Necro should stick around longer.
Smell Fear is also here on the front of the card, so that is 4 nice ticks in boxe.
The back gets even better, like The Sow's 3/5/6 damage spread, the Rogue Necro gets that too, but at Ml7, this is nasty.
That's good enough as it is, but we get a sprinkle of poison and extra damage flips according to what triggers we'd like to cheat.
These reasons are enough to be high up the list. The reason it is top.
Acid Breath, 12" range shooting attack on a beast! This out ranges the Dawn Serpent and like the ickle dragon it comes with blasts.
It is limited to once per activation, but that is due to the 3/3 blast/4 blast spread which poisons the target.
Luckily, we have Alpha at our disposal and this means we can create ourselves a nice little gun battery.
Terrifying is here as well, but at TN13 all, even higher than The Sow.
Df4 too the same amount of wounds but with Impossible to Wound meaning the Rogue Necro should stick around longer.
Smell Fear is also here on the front of the card, so that is 4 nice ticks in boxe.
The back gets even better, like The Sow's 3/5/6 damage spread, the Rogue Necro gets that too, but at Ml7, this is nasty.
That's good enough as it is, but we get a sprinkle of poison and extra damage flips according to what triggers we'd like to cheat.
These reasons are enough to be high up the list. The reason it is top.
Acid Breath, 12" range shooting attack on a beast! This out ranges the Dawn Serpent and like the ickle dragon it comes with blasts.
It is limited to once per activation, but that is due to the 3/3 blast/4 blast spread which poisons the target.
Luckily, we have Alpha at our disposal and this means we can create ourselves a nice little gun battery.
There we are
What wave 2 models would you take in your Marcus crews?
Do you totally disagree with things on my lists?
Who would you like us to cover next?
Any feedback, please leave it in the comments or get a hold of me on twitter.
Also don't worry, I'll be banging on about Marcus again soon.
Also don't worry, I'll be banging on about Marcus again soon.
Thanks again.
Byeeeeee
-Ben (@psientologist)
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