27/06/2014

#MFXTOP June Winner and July theme

#MFXTOP JUNE

"Ladies' Night" ended, the mess has been cleared and it's time for another #MFXTOP winner.

Thanks again to Element Games as the overall winner AND best newcomer receive a voucher to spend in their store.




Time for the usual countdown:

Third Place




In at third place.
The master, the Dad of @malifools it's @OldManMyke
Mike has been returning to his true love McMourning
and I don't know about you,
but I am excited to see the full end result of this Guild crew!





Second Place



Second place goes to former #MFXTOP winner and runner-up,
@Gazmania
Again Gaz's paintjob proves to be one of the nicest in the competition.
Right on the heels of the eventual winner, Gaz should be proud
of this lovely Sonnia he has done. Outstanding.








Best Newcomer


and...

wait, again?



First Place



Two months in a row a newcomer has taken both the top prizes.
Congratulations to @BigBoyBucky








Where do I start without showing the bias I have for Mei Feng.
This paint job is so nice, even the "haters" made some vote.
The colours, the freehand tattoo and that glorious face, this makes for a winning entry.

@BigBoyBucky is the Winner of #MFXTOP6 "Ladies' Night"
and June's
Tyrant of Painting.

#MFXTOP Month 7


The usual reminder, but don't forget each month the Winner and Best Newcomer gets a voucher for Elementgames.co.uk 

The Best Newcomer award is for whoever received the most votes and has not entered #MFXTOP before.

And as always don't forget these "stretch goals":

  • If we hit 25 entrants I will send out something to who comes in second place.

  • If we beat 27 entrants (we got 27 in January) then I will send prizes out to second and third place.

  • Lastly (for now) 35 entrants, is my top goal and I will not only be doing all the above, but I will have a winner from each faction in the game (that includes Gremlins) who scored the most votes meaning 7 total prizes being given away.
As previously mentioned, "entrants" refers to people entering, not the amount of miniatures.



July's Theme


Can you believe this competition has gone for half a year now, I am very happy for it to continue into the it's seventh month, wait, seven, seven?

"Lucky"

@Cheatedfatesjoe wrote a very nice blog about how 7 is a magical number in malifaux, here's a link

So to carry on from that and celebrate that we are in month 7, the theme is to paint a 7 soulstone cost model.
Seven.
This is as printed on the card, upgrades do not change it nor does Mercenary tax.

Fairly simple, so what will you pick, a December Acolyte maybe a Convict Gunslinger, both now available from Element Games on preorder (or order according to when you read this).

That's it, if you have any other questions, contact me at either @TheMaliBros or @psientologist on twitter.

Please leave a comment here or on any of the other blog posts I've made.
Also a reminder that I am still looking for guest posts, specifically in the style of the "2 for 1" series, I hope together we can get all those first masters done and move on to "1 for 2"!
Also tweet @TheMaliBros of any of your finished models if you would like to donate the photo to the blog as I can use them for things such as the "2 for 1" articles.
And don't worry, of course I will tell the world it is your fine work.

So again, head over to Element Games and listen to that lovely @oldmanmyke and whoever else is staring on Malifools and Fools Daily and lastly...

...if you want to come to my neck of the woods, August 31st for a Malifaux tournament, check out this link here and get on that reserve list.




-Ben (@psientologist)

25/06/2014

Liebster Nomination.

Grateful

That is the first word that comes to my mind knowing that Richard @wrkbnchwarriors and the writer of the fantastic, useful and inspiring http://blog.workbenchwarriors.com/ chose me amongst only three other bloggers for his Liebster Nomination.


Totally new to what 'Liebster' is even about, I discover that it's an award given to bloggers with less than 200 followers by other bloggers to spread the word and as the tagline says "discover new blogs!".

With this nomination I get to nominate some bloggers myself and give them some questions to answer about themselves and their blog.

This means first though, I better answer the questions Rich had for me.

Question Time


Q: What single movie, book, game or event got you into gaming in the first place?

A: This question is a goodie as I can see that different generations may answer this in different ways, I'll cheat with my answer but hopefully that will at least make it somewhat interesting.

The way I started to game was with Warhammer 40,000 during 2nd edition, my two best friends at middle school both had older brothers (of similar age) who were already fairly deep into 40k and as soon as they showed me my imagination sparked and like any young boy once I had my heart set on it I had to do it.
A sidenote to this story is although Steve and Luke my two best friends I am not in contact anymore both Mike Howlett and Matt Evans I have semi-reconnected with again through Malifaux (what this blog is all about) and Aaron Bailey.
Anyway, I guess that was the single event, seeing some Blood Angels fighting Space Orks on a carpet planet was enough for me.
Bugging my mum the first thing I actually got was a box of marines and a paint set which we bought in Scotland. Odd right being I'm as Southern English as I can be, but we were seeing family.

Bringing it back from my nostalgic tangent, the reason I said I would cheat is I think what got me into gaming, like most, really was a combination of things.
One of the main factors has to be my Mum, she always has and will be my biggest inspiration in life and although I guess I didn't notice at first, she's a huge geek, but you don't really place tags on people as a child.
Through her I watched Star Trek as a child, loved Quantum Leap, was interested in Dragons through Anne McCaffrey's Books and when I was young anything I could get my hands on including classics like the Hobbit.
Now, not to get all gamer elitist or anything but I feel in general the average one is pretty smart, if you've been doing these hobbies from a young age you probably read a lot, worked with numbers a bit and were quite creative. I know my mum could see that and she made sure to encourage this.
Final silly strange sidenote, my Uncle (on my mother's side) bought me "Dragon Quest" a Dungeons and Dragons boardgame (not the JRPG video game) when I was a kid.
I opened it, looked at some bits and that was it, I never played it.
I loved the TV show Knightmare as a kid, but for some reason it didn't appeal to me, maybe the box was too daunting, it is pretty full.
This though was before I started wargaming and had been in a cupboard up until a few months ago when I dug it out. It's funny that I never played it as now it would be something I'd definitely want to get out. D&D is something I also have never done and the first time I did an RPG I was in my twenties.

Maybe it's just because I'm more of a sci fi guy at heart?


Q: Thanks to crowdsourcing and other factors the gaming industry seems to have reverted to its diverse 1980's model of hundreds of companies of varying quality and longevity sharing the market rather than just 3 or 4.. Do you believe this is a good or bad thing? And why? And is it cyclical?

A: For the most part I think that having more companies, more games on the market is good.
Competition breeds quality, companies can't just sit back when there are many others nipping at their ankles and this means sculptors have to try harder be more creative, games designers have to test more, balance things, be imaginative and so and so forth.
Even things such as art work and for the most part background stories are better, more creative than they were 10, 20 years ago as long as you can lift those rose-tinted glasses for just a second to see.
Too many games can be a problem though, possibly diluting communities down and simply too much choice can be a headache.
However the best games simmer to the top and thrive and grow. 
Malifaux is a fantastic example of this, just look at tournament attendances over the past few years.

I would say in general wargaming itself has had a resurgence, this in itself could be the increase in variety, but the popularity allows more variety to exist, it is all very chicken and egg.
Also though, a big part is that "geek culture" is very much a thing now and a lot "cooler".

Is it cyclical? Quite possibly, but I don't believe we will ever shrink down to lots less systems, just maybe more games under a single banner with company merges etc.

Q: Which song in the history of music do you secretly wished you had written? You will not receive royalties.. This is an aesthetic choice.

A: This is difficult, taking the money out of question I guess it has to be something that is inspirational and has inspired other artists, a sort of legacy.
That and something that is clever, if I wish I had come up something (not about money) I would hope it was smart.

Part of me wants to say "Under Pressure", Queen are amazing, David Bowie is a legend and the combination of styles and the power and emotion in that song can be overwhelming.
However, Vanilla Ice has some what ruined it for me.

I have to start thinking about Metal, I like a vast array of music but metal is in my blood.
Iron Maiden are up there, but I find it hard to pick one song, I immediately move my mind to the other mainstay Metallica.
It would be easy to say "Master of Puppets" as I guess the general consensus is that it's their best song.
However for me, if I had to have picked something I would've written I would go for "One".

"One" is just such a fantastic piece of art, it shows that Heavy Metal doesn't have to be heavy throughout, it can be dramatic, haunting and still can have one of the (if not the) greatest guitar solo ever.

Yeah so that, or maybe Gangnam style.

Q: At what point does a game's background story become so written in stone that it becomes akin to historical gaming?

A: I don't think that even playing 30k or the like you can call it historical gaming. Historical gaming is based in actual history and essentially is the non-fiction to the fiction which is all the sci fi and fantasy nonsense out there.
I will say however, it is cool to see this happen with games. 40k still is my favourite world and I like the other people get a massive enjoyment from the heresy, even if I don't get why people are as wet for as they are.

It's just loads of Space Marines guys.

Q: Metal, resin (good quality), plastic, or restic?..And why?

A: Plastic, why stronger, can have the detail and will usually always be the easiest stuff to work with.
Metal chips and falls apart under it's own weight, Resin while detailed can be brittle, bend in heat and Restic, why is restic even on the list, who would pick that?


Q: At its peak which was the best show; Family Guy, South Park, Simpsons, or Futurama? Discuss

A: Well another tough one, to be picky I wonder whether or not the peak would be a single best episode? This though is hard to judge now without watching a marathon of best ofs from all four shows.

My pick will be the Simpsons.
It stands the test of time, even the newer episodes are not terrible and is grandaddy of all the others.

South Park has continued on to be great but after a while that show stopped being about South Park and was directly satire and jokes about current events in news and pop culture, things I think will be a lot less funny in a decade or two.
Also, I do love South Park, but that show does rely on shock and ridiculousness whereas Simpsons is simply just funny.

Futurama is great, loving Sci fi I love the themes but I was one of the people to hear each time it was cancelled who just didn't mind. I prefer things to have a natural end, so many shows can become terrible where they carry on for no reason.

Which brings us very nicely into Family Guy, still fairly funny but a lot of episodes these days are just crap and it has carried on for too long.
I enjoy American Dad more these days but The Cleveland Show, why, just why?

Simpsons and Family Guy will cross over soon which will be interesting though right?

My Nominations

Alright after answering those questions, here are my picks and why I think you need to check these blogs out.

I'm going to only pick 3 but I will also advise you to check out http://blog.workbenchwarriors.com/ and all the ones Richard recommends as I would do so equally.

My first pick http://thelostlighthouse.com/ @lost_lighthouse
Started up by my good friend Gary Hennessey and Adam Beech of the back of their podcast they wanted to start a geek community blog with themselves writing as well as some other regular contributors.
Partly this is cheating because I have wrote things for them, but it is fantastic without me.
Weekly polls, short snappy articles and big reviews, covering comics, video games, board games, wargaming and more The Lost Lighthouse is simply a fantastic little site.

Next it's http://fullsd.blogspot.co.uk/ my terrible friend George McStocker's mostly Dystopian Wars based blog.
I don't even like "totes 'stopes" but George @private_painter is very dedicated to his blog, updated regularly, full of top battle reports, good advice and great photos, even I can swallow it and it might just be your thing.

My last nomination will be @cheatedfatesjoe http://cheatedfatesblogging.wordpress.com/
Joe always writes interesting and genuinely thought provoking stuff, he also is one of top people who helps make the anglo-american malifaux relationship what it is, forever bridging the gap, even with that time difference.
Now Joe already has way over 200 followers, but I don't care, I'm a rules breaker I guess.
So much that I also advise you check his podcast partner in crime's @pfalcon83 blog also

Okay so that's 4 picks.
Better come up with some questions.

Answer Me!

  1. What Movie was the biggest disappointment for you, not the worst, the one that let you down?
  2. If you had to, would you rather lose you legs or your hands?
  3. What property would you like to be seen made into a game, be it a board, video or wargame, that hasn't been done yet?
  4. What's your choice of condiment to have with your fries/chips if any?
  5. What is your favourite video game that most people won't have played?
  6. Tell me your "guilty pleasure" movie, the film that you know is terrible but you still love.
I think that'll do for the questions.

Thanks again to Richard for the nomination and thanks again to you for reading this blog.

-Ben (@psientologist)


24/06/2014

#MFXTOP June Voting

Time to pick

This is a page of all the finals entries with the names of the entrant in one place.
Please have a good look over them all and then click the link to the poll at the bottom.

You don't have to have entered or do anything special to vote, just click that link, you get one vote, so use it wisely!

So in alphabetical order (by twitter handle):



@BigBoyBucky



_________


@docbungle



_________


@Elessarion30



_________


@gazmania



_________


@LemonConstruct



_________


@LordShaper



_________


@markjbyrne



_________

@oldmanmyke



_________


@PFalcon83



_________


@Proximocoal



_________


@Therril_83



_________


@VirtualOnMars



_________


@zacgoldenhall




_________






#MFXTOP June Week 4

Hot Stuff Coming Through

Ladies night comes to a close (that was a long night) so let's see what presents the final week brings.

Week 4 Entries



First of this week we get a new entry from
@VirtualOnMars with the very flashy Angelica.
Love the boa and the white is super clean.








Next is @PFalcon83 of the wonderful @cheatedfatesradio
Here with have the hilarious and creepy Nightmare Edition Lady Justice.
Very tidy and I love the putrid looking skin.








Continuing the July theme of being quite hot, it's Sonnia.
This time brought to us by April winner @Gazmania.
Always love Gaz's work and his OSL is fantastic.








@zacgoldenhall who is becoming a mainstay of #MFXTOP
enters his converted Tara into the competition.
I love the posing, the base and as always Zac's pulled off a cracking paint job.








@LordShaper enters this spooky Avatar Pandora.
The contrasts of colours are sweet and I like that it's different.
Also I am quite partial to the purply colours too.







Another former entrant, it's @Therril_83 with Lilitu.
It was nice to see a less than human entry in such
a nice form, good colour choice and quality basing.








To finish off with something even less human.
A female warpig from @proximocoal,
apologies as this was entered early and I missed it sorry,
but she looks great and I love the markings.







That's it for this month

There will be the typical thread with all of this month's entries and a poll as usual so check that out.

Also if you fancy coming to a tournament run by Aaron Bailey and myself (kind of) then sign up for September's Curse here
It's down my end of the country in Christchurch on August 31st (with some festivities the night before), we have a reserve list too, so post your interest on the Wyrd boards or just tweet me or @forestreveries

-Ben (@psientologist)

20/06/2014

2 for 1 - Som'er

Star Spangled Gremlin with a Plan – A Shopping List for Som’er Teeth Jones


If mentioning one Gremlin model in another article made Ben need a bucket, then son you might just need an entire factory of buckets by the time this is through. 


When it comes to looking at Som’er in Wave Two, the list might as well read what is good for the faction (yes, they are. Shut it.). The reasons for this are twofold. Firstly, most of Som’er’s bread and butter models (Piglets, Slop Haulers and of course, the Bayou Gremlin) are in Wave One. Also, the lion’s share of Gremlin models tend to be useful across all the Masters. Where the difference comes is how they interact with each of those Masters. For Som’er, this interaction can be broken down into one of his two play styles – either summoning or automating triggers. None of these models directly affect the former, so these five choices will play into the latter. 


With the triggers, you want to try and link as many models together with the same trigger suits. The big ones from Wave One are Rams (for Dumb Luck) and Masks (for Git Yer Bro). What this does is provide you with more value from your discarded cards. Why just set off one trigger when you can get loads of them?!


Two noteworthy models I have left off here is Rooster Riders and Sammy LaCroix. Roosters are pretty much interchangeable with Merris on this list, as they fill the same role. I believe that Merris offers a little more diversity for your points though. As for Sammy, well if you think investing that many points into a model to do what Som’er can do but worse, then you are deluded. It is worth pointing out that none of these are in any particular order.



Gremlins







Mancha Roja



The wrestler gets into the list due to the range of triggers he has on offer, all of which can be automated via the use of Som’er’s zero action Do It Like Dis (get ready to read a lot of that in rest of this article). He has one for each suit and without going into detail about what each one does (you have yes, you can read a card), three of them are intended to combo into one another with Mancha’s Melee Expert. However this is a pretty risky way of going about things. If one attack goes south, your entire combo goes down with it. The way I’d go about it would be to focus on the most useful triggers – the Ram trigger (netting you positive flips on damage, accessing the meatier parts of the model’s damage track) or Tomes for Arm Lock.


Mancha also gives you a chunky model (a choice pick for Reckoning crews) and a bit of control via his Whacked with a Gremlin attack. A word of caution: his Thousands Masks ability will be after the same low cards as Som’er for his own zero actions. When using those cards, think carefully and make sure you allocate the right cards for the right action.




Lightning Bug




Outside of triggers (which we’ll touch on in a sec), the Bugs give Som’er and pretty much any other Gremlin crew (save one Master) a boost against models with Incorporeal. This has been an area that Gremlins have struggled in since Version One. Having a model that can be hired en masse to deal with this hole and one that has a decent Ca (even if the damage is a bit lacking) is very handy.


Bugs also come cheap, which if you are thrifty with your stones like me, is comforting. Ignoring Armour is handy at the best of times but let’s think about it in relation to the Arcanists. Recon is Som’er’s strongest scenario due to the amount of bums he can put on seats. His counterpart for this game in Arcanists will be Ramos, who can pose problems for our heroic Gremlins with both numbers and the inane protection of said summoned models. These spiders will often be summoned in on very low wounds, with their Armour being their main protection. A trio of Lightning Bugs should go some way to clipping the wings of the Arcanists. 


The Lightning Bugs have three triggers. When they attack, they have to declare one. Som’er can help reign in these base urges and prevent things from going wrong (Yippee in the wrong situation will cause nothing but tears). Two points of note here. The Green Wrath does more damage and his triggered off Rams, the ‘damage’ suit for the whole rest of the faction if you will. A sneakier use of triggers would be chucking a Mask down with Som’er’s zero action. With the Bugs, you gain access to a trigger that heals all models within a small distance of the target. Masks also trigger Git Y’er Bro with our big hatted boss man. By combining the triggers of Som’er and the Lightning Bug in this situation, you can not only heal the newly summoned models (or anyone really) but bag yourself some cards through Som’er’s Survival of the Fittest too.

To quote Storage Hunters’ T Money, “MONEY!”



Burt Jebsen

Painted by @shiprib



Burt works like a second Francois LaCroix. Stick Dirty Cheater on him, go Reckless every turn and beat face. Where Burt gets interesting is, again, through chucking away Rams on Som’er’s Do It Like Dis. Burt gains this suit for triggers on his attacks and on his Defensive stat. The latter allows him to in a Lady Justice esque manner, hit suckers back that miss him.  On his Lucky Knife, we can see he has Crit Strike. Burt already has one Ram built in. We’re giving him another through Som’er. If you can get another Ram through the deck, Burt’s damage track jumps up to a scary 5/6/7. Nice. 


Models that can hit hard and most importantly, do so at an aggressive cost (like Burt or Fran) are essential in Som’er summoning lists if you can find the points. They can deal with big threats by dealing solid slabs of damage, which redshirt Gremlins just can’t manage as reliably. Naturally, Burt is also solid in Reckoning lists with Som’er for the same reasons. On a side note, Burt’s Hard to Kill could be manipulated with the amount of healing Som’er can bring with him. 




Gracie




Out of the three Masters I currently play (the fat one, the female one, the Harry Potter one) Som’er can run Gracie the best. This comes from (surprise surprise) controlling her triggers. Stop me if you've heard this one before.

Som’er gives Gracie a Ram. Not only is she now not falling asleep in after attacking, but she is hitting for at least four points of damage. Get her in combat and she is doing this at least four times a turn with Riled Up.

An upgrade I rarely touch with Som’er (Pig Feed) provides extra profit with Gracie. You can either push her along (negating her piss poor movement stat) or if she is already in fisticuffs, make her attack again. Since Gracie will be taking wounds via her own abilities and by being a massive target for the enemy, Som’er’s plentiful healing cannot be underestimated in this case either. 



Merris LaCroix




Merris is the only model on this list that doesn’t offer any major synergy with Som’er (aside from a one action that could net you the right cards for discarding). Rather, she is a fantastic solo piece that can accomplish objectives and lay markers with the best of them. Not that Som’er won’t have a crew comprised of models who excel in this or anything. Nope.


What I like about Merris is how she takes the traditional Gremlin speed and adds flexibility to it. Gremlins have always had legs across flat surfaces but we have never had the ability to take it to the skies and gain the benefits that brings (ignoring terrain, putting markers in daft places). Merris allows you to do that.

Merris effectively has four AP to use within a turn for placing markers, including Reckless and her zero action Bombs Away. Bombs Away does require a card to be discarded but you should have a few spare if a Gremlin or two have been squashed, thanks to Som’er’s built in card draw. Another point for Bombs Away is its flexibility. The action places a marker but it isn’t an interaction action. This allows you to place it when engaged (good for schemes) and closer to other markers (also good for schemes). Combine this with Flight, you have a model that can surprise the opponent by attacking from curious angles. 

A final point on Merris. She is just as useful sitting amongst a horde not doing much, thanks to her Smoke Trail ability. With most faction’s (If there are any others. Just thought I’d get one jibe at the others in, since people are always so quick to do it to Gremlins. One Love) answer for hordes of Gremlins being blasts, Smoke Trail stops those stone dead. It is also a worthwhile ability to consider for Turf War where you may not have loads of guys, but models will be getting pretty close. 



Like a (Bayou) Boss




That’s Som’er in Wave 2. Like I said at the start, a few models have been omitted. If you think I have made a gross error in my selections, do let me know on the Wyrd Boards (Dumb Luck) or Twitter.


-Dominic Westerland (@dumb_luck89).
Also, Big Hat.  


16/06/2014

#MFXTOP June Week 3

Summer Teeth Jones

Ladies night continues for a lot longer than one night, let's see what it has delivered.

Week 3 Entries



#WAAC
Wargamers All Against Cancer.
was how we started last time.
Here's an entry from it's creator @docBungle,
Yin and her orange heart.









Next is @markjbyrne the original winner.
The lady with the metal mask, Sonnia
love the contrast of colours and the blue flame. Hot stuff.







Then we have my favourite thing in Malifaux, Mei Feng.
 @BigBoyBucky has done fantastic job.
Check out those tattoos!








Lastly for this week the true leader of us all @oldmanmyke
As you may have heard on @malifools, Mike has returned to his love
 McMourning, this time Guild flavoured but still bringing one of these "beauties".






#WAAC



@docbungle has set the UK wargaming community a challenge, 24 hours gaming and money raising to help the Macmillan nurses who do so much to help Cancer patients and their families.

It's a horrible truth that nearly everyone will be touched by cancer in some way in their life and it something I have always personally tried to give to when possible. I lost my Grampy (mother's father) to cancer and it changed my life and the way I perceive the world.
He was the most important man in my life, the only family member to ever be as close as to important as my own Mum and losing him was definitely one of my biggest lows.

I know I am not the only one to have lost someone I love to Cancer, so I find it so commendable that the Bear is trying to rally us nerds together to do something good.

The easiest way to straight up send cash is this link for Just Giving.

For more information about the event check the wyrd forum and also his blog, which is linked in thread and on my blog too.


That's it for this week

Next week is your last chance to get an entry in, so don't forget to get on it.

Friday we all get to finally read @dumb_luck89/Dom Westerland's "2 for 1" post.
Yep, some Gremlins on this blog. What's up with that?

-Ben (@psientologist)

12/06/2014

#ToMB Claw & Fang Vol. 10

The Necro and the Serpent

As you may remember last month my purchases were two ranged beasts which could serve as possible Cojo replacements as I hadn't been having much luck with him.

I only managed to get a single game in with Marcus and his new toys but the funny thing is I still took Cojo.
I apologise that this will be a brief battle report as this game was very interesting for me but I have left it way too long to write.
Still "brief" for me is still usually pretty extensive.



Boom Boom Boom

Again playing regular opponent @forestreveries this time he decided to bust out the kung fu master (definitely worse than Mei Feng) Misaki.

His crew from memory was:
  • Misaki
  • Shang
  • Kang 
  • Taelor
  • Tannen
  • Yamaziko
I had:
  • Marcus
  • Rogue Necromancy
  • Dawn Serpent
  • Sabertooth Cerberus
  • Myranda
  • Cojo
Strategy was Turf War and this is where I could see Cojo pulling his weight, with his Rude Sign Language hopefully being able to push the enemy out of scoring and also if I can get either of his push triggers off of his melee attacks that will also help.

Rogue Necro and Dawn Serpent end up being a pretty tasty combination as laying down some blasts into the centre is quite helpful.
It puts the opponent in a sort of catch 22 where they want to stay out of the centre to avoid an explosive death but also need to be in the centre to gain victory points.

Unable to really give you a play by play, I will tell you some of the highlights of the game.



This is my Rogue Necro proxy, originally painted by @Private_Painter



To start, turn 1 the Rogue Necromancy dished out 9 wounds due to blast damage, threatening the same twice for turn 2 thanks to Alpha.
On top of Alpha allowing the Rogue to actually get to shoot twice in a single turn, the Darzee's Chaunt action makes for some craziness which helps hugely when shooting into terrain.
Double negative on defense is pretty irrelevant in the first turn, but the positive attack and damage, combined with Three Headed and also Focus because there is no need to move.

The Dawn Serpent is rather nippy, 8" shooting isn't fantastic but it also is not a pushover in combat.
The combination of Hard to Kill and Call unto the Chi can keep the Serpent sticking around, then add Myranda's healing or Alpha to (0) again the Dawn Serpent will not die.
Call unto the Chi also I discovered in the game heals 1 damage for each model, not friendly model, with a Ca action with 6".
Nearly the entire Marcus crew has Ca actions, but adding the enemy to this, it's a pretty big heal for a (0).



I'd show my Dawn Serpent proxy, but the new plastic is out very soon.



During turn 2 with Misaki and friends creeping onto the turf slowly to avoid blast I decided to actually Alpha Cojo much to Aaron's surprise, pushing easily enough models out the way to deny VPs but also push some into terrain.
Turn 3 followed this up with a charge against the Kung Fu Grandma Yamaziko who took a Rampage attack to the face, with the Pound Chest and Howl trigger she was pushed 6" away with Cojo following up into a pile of enemies who had previously been pushed from his rude gestures and well, Cojo did it again keeping the enemy from getting to the centre again.

Shang wasn't particularly fantastic in this game but he did a good job of keeping Misaki alive in the middle of the Turf and holding up a lot of my guys with Misdirection.
Admittedly, I had a brain fart and forgot that I can discard 2 cards to still hit Misaki (I was told).

Eventually Misaki was assassinated, Marcus with his hare-like speed easily got Entourage and I denied Bodyguard by the Cerberus (formerly Myranda) slaughtering the granny.

The early push plays by Cojo swung the game in my favour early, though I did almost throw it away to Misaki due to my brain fart.
The two new additions both are costly, but they are both quite hard. Def4 on the Necro did mean he eventually died but he can avoid getting involved a little better than others plus I do have some options to heal him.
The fact that also I had potential to kill 3 models in the second turn of the game with shooting also shows some potential power that is quite exciting.

Hobby

Painting for Marcus and friends and been a little held up during Month 3 as I had my very first tournament to attend Canterfaux and as it was fixed Master I felt I better try and get as much stuff painted for Mei Feng as I can.

Still, where am I?
Well if I stop trying to be a perfectionist (in other words ignore the tiny things I could change) I have finished:
  • Myranda
  • Jackalope
  • Cojo
  • Sabertooth Cerberus
  • Razorspine Rattler
  • 3 Metal Gamin
These are now all based with the only things I really want to add is a touch up on Myranda's white bits, some blood effect on the Jackalope and that bloody tie for Cojo (this will happen).
Also I want to do some glowy flame effects on the Metal Gamin vents to give them that little extra they need.

Month 3's purchases saw me find a proxy for the Rogue Necromancy as I'm not that keen on the current Wyrd model.

I went for an old Rackham Confrontation model the Cerberus of Acheron, it's less hodge podge than the Rogue Necromancy but it is a three headed undead dog and I like it.
This I bought second hand I admit it was already painted by @private_painter and though I will repaint it in the future, it's been done nicely and really just needs to be rebased.

I was intended to paint my Dawn Serpent Proxy but with the plastic out at the end of May, that will hit the painting table as soon as it can.

Heading into Month 4

Knowing I have $36 to spend, I am able to have access to a few options.
At this stage I feel one of the best things I can do is look at what Strategies I feel my current selection can do and what it may need help in.

Turf War

The crew has the speed and staying power to hold the centre between big monsters and the tough little gits the Metal Gamin I can easily score VPs from this.

As discussed already, Cojo is great for denying the enemy points here as well as the deterrent of monsters and explosions.

Reconnoiter

Speed here is again fairly useful but what my crew can lack is model count. In 50ss I could field something like:

  • Marcus
  • Myranda
  • Dawn Serpent
  • Sabertooth Cerberus
  • 3 Metal Gamin
Maybe even the RSR over a Gamin.
Now where as the first 4 things can easily get into different quarters and cause havoc while the metal gamin hold down 1 or 2, it's trying to deny the enemy which may be difficult.
This is where Molemen and Night Terrors come into consideration, Silurids maybe too but they are a fair few points.

Squatter's Rights

Similar tactics come into play here from Turf War, Cojo's pushes are decent but his 3" melee is even nicer in standard Squatter's.
Also the Cerberus and leaping comes into it's own here, which may be an indication to take Silurids.

I don't feel I have an issue with this strategy yet.

Reckoning

Kill stuff? Seems fairly easy.
Glass cannons like the Cerberus can be an issue as they can kill stuff but also die easy, however as a popular strategy is to take a small elite crew the cat actually comes into it's own.

Dawn Serpent is probably quite good here too as it can hold on with Hard to Kill and heals.

Stake a Claim

Lastly the joker strategy.
I can see my crew not working out well here, the Sabertooth is great as anything with Leap can still then place a Claim marker.
Marcus himself is also decent with Wk8 and 2AP left to place markers.

Molemen become a consideration again as their 8" towards scheme markers can help them have turns where they zip up and stake a claim.

Next Volume

Volume 11 I will continue this look into what my current collection can do with a look at the schemes.
With the information gathered from any games I have between now and then and the analysis on strategies and schemes I shall have made a decision what to spend my Month 4 budget on.

Outside of budget I grabbed myself a model which I may use as an alternate Marcus or even the avatar.





Love this mini as reminds me of a certain character from a certain card game.
Grabbed Rayona, the big lion dude from here at Element, he's quite tall and hopefully I'll have him built (maybe painted) alongside my finished Marcus in volume 11.

- Ben Sime (@Psientologist)


10/06/2014

#MFXTOP June Weeks 1 & 2

Summer, Summer, Summer Time

It's June, it's hot as balls, I've got hayfever, but I've also got some #MFXTOP entries to show you.

Week 1 & 2 Entries



Let's kick off with @chasing_bacon host @lemonconstruct
Chris has been doing a lot of commission work recently,
and he's produced a lot of good work.
Not only that but he has put everything he is making towards #WAAC
Wargamers All Against Cancer.
Check the outro out where I will leave links for all relevant details.








Next is @Elessarion30 with Vik of Blood, Sword Vik, I always get confused.
Both have been painted but, having to choose one went this way,
I have to agree this is the better one,
but check @Elessarion30's twitter for the sister.





#WAAC



@docbungle has set the UK wargaming community a challenge, 24 hours gaming and money raising to help the Macmillan nurses who do so much to help Cancer patients and their families.

It's a horrible truth that nearly everyone will be touched by cancer in some way in their life and it something I have always personally tried to give to when possible. I lost my Grampy (mother's father) to cancer and it changed my life and the way I perceive the world.
He was the most important man in my life, the only family member to ever be as close as to important as my own Mum and losing him was definitely one of my biggest lows.

I know I am not the only one to have lost someone I love to Cancer, so I find it so commendable that the Bear is trying to rally us nerds together to do something good.

The easiest way to straight up send cash is this link for Just Giving.

For more information about the event check the wyrd forum and also his blog, which is linked in thread and on my blog too.


The usual endings

Oh and don't forget, I'm still looking for guest entries for "2 for 1" and #ToMB Claw & Fang continues on Friday.
I really need to catch up with that.

Please, don't forget to tweet me, leave comments and use Element Games as they rock.
New plastics should be out THIS WEEK!

-Ben (@psientologist)

05/06/2014

#ToMB Dark Debts Vol. 2

#ToMB 2: ToMB Harder

First game with Dark Debts


Even though I am playing catch up, I decided that I would at least get a single game under my belt with Jakob and co. in the Month 1 style.

The first real reason was to write about it.

The second was so that I could do exactly what the first month of #ToMB helps with and that is focusing and learning a bit about the crew box, or in my case the crew and the Kamaitachi.

Third was to confirm any thoughts I had and think about my purchasing plans for the future.
So is it time for a little battle report? I guess so.

Fight!

Still without the Dark Debts models in my possession right now, I got in a game with the lovely @aaronbailey17 and he (in his massive collection) happened to have the miniatures to lend me.

Prior to the game we decided a game size, he announced Guild and he tweeted @malifauxschemes, though if you have an iOS device you can also get the app to do it.




Turf War seemed fine, Illuminated are pretty good in a scrap and I knew the Kamaitachi could push things about to get into position early if needed. Lynch's job would be to gun down non-peons in the centre.

After sorting terrain, grabbing cards etc I realised a problem.



Now Aaron had already sort of picked himself a crew, I was the one who said to play 40ss (this is what I did with Marcus) but Jakob's box alone doesn't come up to that much.
This meant I was taking a full cache and wasted at least 4 soulstones.

Even if I was taking Hungering Darkness, you would only take about 4 stones worth of upgrades so that model swap doesn't make a difference as Huggy costs zero.

Now Aaron said I could take something else, I however wanted a true "Month 1 game" and he did even offer to drop something from his.
The challenge though seemed interesting, so I went with it.
Aaron hadn't played with his chosen master.
C(we call him Dustin) Hoffman.

His crew had the Mechanical Attendant, watcher, warden, guardian, hunter and a peace keeper, plus a couple of upgrades.

Scheme wise, here is my quick thought breakdown.

  • Line in the Sand. Maybe announced this would be easy enough to do, originally I thought Flank deployment would make this a bit more difficult.
  • Distract. Usually one of my favourites, but with a low model count, I decided to pass.
  • Protect Territory. Actually a solid choice was up for consideration, especially with the Illuminated's staying power
  • Plant Explosives. Seemed a solid choice considering that at least 2 models would want together in the centre for Turf War and Hoffman getting dragged about could be the third.
  • Power Ritual. With Flank Deployment, this seemed interesting, getting the one in my corner is easy and being able to be only a foot away from where I would need to place another added with a push from the Kamaitachi, I thought I would go for this.
Both Aaron and I revealed Power Ritual, hid another scheme and off we went.

Turn 1

Keeping this turn brief, it saw an Illuminated place a marker in my corner and the other 2 head off for the others, I was outnumbered but I wanted to attempt to stop Aaron placing his.

The Kamaitachi dragged the corner Illuminated to counter the fact it started in the corner and used and Ace to go defensive, getting it back with Ace in the Hole from Lynch.

Lynch wondered forwards a bit and placed a scheme marker.

Aaron Ran the Hunter and Watcher down to one corner, a now nimble Peacekeeper went the other way and the guardian pulled Hoffman about who had the Warden and Attendant following behind.


Turn 2

The Watcher flapping it mechanical wings as hard as possible gets into position on the field to place a marker to start the Power Ritual for Hoffman.
Not alone the huge cat like robot the Hunter pounces into combat with a female Illuminated, slashing at her with mechanical claws but  her Darkened, Brilliance filled body withstood the damage and used Brillshaper and her natural regeneration to get herself a second wind and start to fight back.

Lynch found himself in a position he had felt his Illuminated were meant to keep him out of, engaged with the giant shield and flat...wait what? Flatbread* wielding Guardian, maybe this weapon was from Hoffman's lunchbox, either way the Guardian wielded it with such skill.

Rather than use his mystical weasel-like totem to pull him out of danger, he commanded it to help position his Illuminated, he could see the bigger picture.

The Kamaitachi did it's job to show an Illuminated the correct path and tried to use the power of Katanaka's Flame against the Guardian, but it's shield diverted it.

The other corner of the field away from the Hunter and Watcher, Hoffman's biggest piece the Peacekeeper stomped around the corner and surprised an Illuminated.
Due to Hoffman's handy upgrades, the nimble Peacekeeper headed straight into combat with a Flurry.
Again the sheer staying power of it's Brilliance filled body allowed the Illuminated to hang on, maybe another divine force allowing it to dodge a fair few of the Peacekeeper's swipes.

Hoffman fiddled and poked the Guardian, which jolted it to attempt to ram it's shield into Jakob's face.
In the, obviously most manliest of styles and not remotely camp, Lynch squealed and got out of dodge.

The final Illuminated who had done it's job starting Lynch's power ritual headed forwards and attempted to fire off a Brilliance cloud at Hoffman. Unfortunately his attempt was thwarted which meant Jakob had to just do things the old fashion way and start firing off his Hold-Out Pistol with a whole array of different bullets loaded into the chambers of the cylinder.

His flurry of shots only managed to weaken the Guardian however who shielding Hoffman decided that it would show the Kamaitachi the power of natural fire and burnt it's devilish weasel body to a crisp.

The Mechanical attendant decided to catch up seeing that Hoffman was under fire as did the Warden from further across the field, starting to eye up Jakob.

The Weasel's death was a shame but near the cinders of where it once was a small package which Jakob had casually dropped earlier, ticked, buzzed and exploded into a mushroom cloud of poker chips covering Hoffman his guardian and handy attendant.

Turn 3

Like with the female Illuminated previously, the battle against the peacekeeper saw the Illuminated it was fighting regenerate and Brillshaper back to a form that looked almost undamaged.
His claws though were barely enough to even scratch the surface of the giant robot and he was still being held back in helping with Lynch's ritual.

Against the female Illuminated the robotic feline took advantage of it's speed again slashing at her but still failing to best her in combat. Still, Hoffman's plans for a Power Ritual were looking to be far more successful than Jakob's who also was having no chance in winning this Turf War now fighting with only one ally.

Speaking of this, the Illuminated, frustrated with it's inability to shoot and a realisation of the importance of where Jakob had been standing, charged headstrong into the fight attacking the guarded Hoffman from his flank.
Hoffman always with his tricks survived however and put his extremely handy blowtorch to work, decimating the poor Illuminated.

The female Illuminated battled back, pulling the last few bits and pieces of the Hunter apart, readying herself to get back to work but with a Watcher perching ever so close by with other plans.
The tin-birdman leaped from the trees to surprise her, a suicidal move but one for a greater purpose possibly being commanded by Hoffman even while he was under attack.

Things were only going well for the female Illuminated it seemed as another Flurry of attacks and a twist of fate for the Illuminated it was battling showed the poor minion of Lynch be ripped to shreds, unable to fulfil his role in the Power Ritual or stopping the massive construct which casually walked over the remains of the "work" it had just done.



Lynch again whipped out his pistol, this time the finally gunning down the Guardian and then unloading the remaining bullets at Hoffman crippling him even further.

The ground was still not contested enough for Hoffman to lose control, but Lynch was holding his own.
Always outnumbered, but never outgunned.

Turn 4

There is not much to tell you about the story of the Watcher.
It died knowing that it had succeeded in starting Hoffman's ritual and held it's ground long enough that still even now, the Illuminated could not continue with Lynch's plans just yet.

Lynch with a fresh handful of ammunition loaded up and took Hoffman out of action while also pumping the Mechanical attendant full of lead too.
As the attendant fell to ground like a heap of scrap making a noise like a mechanic dropping their toolbox down some scaffolding, Hoffman's corpse disappeared into the shadows.

The Peacekeeper continued the ritual and still upgraded for speed quickly headed to where his master had fell.
The Warden unloaded his weapons to no avail, only a slice of it's Restraint Claws managed to mildly cut a piece of material from Jakob's fancy suit.



Turn 5

Finally the female illuminated completed Lynch's ritual and ran as fast as she could to his aid..

Lynch continuing his gun show skills took another victim, besting the Warden in the shootout they had been having only to be surprised by the Peacekeeper who had nimbly crept up behind him and set off a small explosive.

Turn 6

The female Illuminated sprinted towards her master, the terrain was heavy though and though she put one foot in front of the other as fast as humanly (or maybe even inhumanly) possible, it was not enough.

Lynch, shaking with a mixture of excitement from surviving a fight with, so many, vicious constructs that he had never wanted to be in and yet also fear from the fright of the explosive and the sight of his largest opponent yet, fumbled about attempting to reload his Hold-Out Pistol found a harpoon straight through his leg.

Clawing and screaming, he fired some shots into the Peacekeeper as he was being dragged in.
A few panels sustained some damage, but this was nearly enough as it's huge clawed arms tore apart the Kentucky gentleman's suit and flung him into the shadows in which C.Hoffman had also disappeared into the darkness.

Results and thoughts

Hopefully you enjoyed a slightly more thematic battle report, if you translated it into game terms.
Aaron had picked the same schemes as me, but failing to get Plant Explosives early only managed a single victory point from it where as I got three.

We both successfully got our Power Rituals and if I only did take an extra model  I may have also got to score points from Turf War too.

Luckily Lynch managed to stop Aaron getting all the points for the strategy and with only 2 turns of Aaron having filled it's requirements the game actually ended in a 6-6 Draw

Both Aaron and I had made some mistakes, his biggest being the Warden, originally deployed to place a scheme marker for Power Ritual forgot too.

This meant not only was it slowed down but Aaron had lost at least one walk with the Peacekeeper as it had to score the points for his side.

I have not noticed Final Debt needed to target things with Brilliance, which probably should've been obvious. The pistol had done a lot of work, but Final Debt could have taken out some models a bit quicker.

Oh also, I never expected Hoffman's Soulstone Torch to have a minimum 3 damage at Ml6.

Going forward.

Well first of all I need more minions so I can actually play 40 soulstones. Dark Debts however would be great for a 35 point game for anyone else starting out light with the crew.
I also need more minions though as right now I have zero diversity and the Illuminated are 7ss each not giving me a huge amount of leeway.

Woke up with a Hand is great and I will take again, Recalled training did get used to attempt to kill Hoffman in a turn and it was close, it was just a shame I had already lost the super weasel and couldn't do his tricks.

Expert Cheater is fun to bluff with and Squeal is great but I think in the future I will only be taking this upgrade if I feel the latter part will highly useful.

Kamaitachi, though dead quick (having only 4 wounds will do that to you) was useful, if I have more minions he will also be able to skulk around at the back better.
Though obviously not as powerful as Hungering Darkness with Lynch, it still adds some interesting dynamics, pushing about what is a fairly slow crew and also being able to dish out some cheeky burning when the opponent thinks the coast is clear.

I guess this leads nicely into the last part of this blog post.


Month 2

Month 2 I get to add $25 to my remaining $20 budget.
The first part of this $45 is $18** (£11) for the pack of Giant Weasels from Otherworld miniatures.

These seem to be the "standard" Kamaitachi proxy, though while we wait for Wyrd to make one, keep your eyes peeled for this


This is a bit of art from Zenit Miniatures, Kenei indiegogo they did for creatures and will obviously do the job too if out before the official Wyrd model.

$27 left to go

What do I want from month 2?

Bar the super weasel's push the crew lacks speed and cheap objective grabbers.
Also if I want to take advantage of Brilliance with Final Debt and the +2 damage the Illuminated can get along with all the other small advantages it can bring through out the crew.
This is only a sub-theme however so I don't want to get too tied into it.

The Depleted fill these criteria quite handily, their (0) action push gives them some speed, they're also only 4 soulstones and on top of that they can hand out Brilliance.
Attacking isn't that reliable with them at only Ml4 and the trigger to hand out Brilliance also needs a crow.

The guys are tar pits, with both Hard to Wound and Hard to Kill and 8wds they have some staying power.
They need it at Df3 which is really poor but they actually want to die, at least amongst the enemy.
Consumed which is on the front of their card means, when they die, they pop, not only dishing out 2 damage to everything (not just enemies) with 2" but also Brilliance.

Now I like the Depleted, they do tick a few boxes, but with an almost faded pencil in my eyes.
First of all they can get shot off fairly easily and exploding is then a liability, let's take note the push they have is towards models who have Brilliance which in the early turns will be my own stuff.
They get +1Ml and positive flips with disengaging strikes, but Ml5 isn't really that great on top of the fact, they are not Wicked and therefore do not get to stick out Brilliance this way. Sad times.

4 stones for a minion is also good, however, they are Insignificant so are only really getting some Strategies and not many schemes. Kamaitachi is already one 4 stone minion who is like this, I don't particularly want to fill my crew half way with them.

Lastly, Brilliance explosions are great but alone it doesn't stick around for long enough, I'm having to wait for my opponent to kill them before my models can take advantage.
The Depleted can give some control over that and Lynch does enjoy activating last, but this is also another small liability I can see appearing.

Depleted will be added to the collection, but finally the reason why not yet.
They're $21 and that would be all I get this month.

Beckoners now, these girls may be 7 soulstones however, they can dish out Brilliance, keep it around thanks to The Party Never Ends and all though are not fast themselves can Lure the enemy which can help a lot.
The Beckoner's Lure isn't the crazy Ca8 of the Rotten Belles but is a respectable 6 with a built in trigger which allows them to push, potentially speeding them up a little.

A Pleasant Distraction is also a slightly strange angle at solving the problem of being out-activated.
The opponent will still have "activation control" in those games but you can turn off some of the opponents ability to get on with their schemes.

Also 2 models not 3, but $16 is a lot less at this stage

With $11, I could save this but there are 2 models themed to go with Jakob Lynch I can afford.
Mr Graves and Mr Tannen.

Mr Tannen is my choice, Graves is great but I have the beatsticks in the Illuminated right now.
He also has a push which could prove useful but I look at his partner in crime and I feel he gives me a little more at this stage.

First of all 6ss is cheaper than the other models I have bar the Kamaitachi. Tannen has a (0) Tactical Action called Leave it to Luck which especially at range can be very useful with the right hand giving flipped or played Masks within 6" of him +2 to their value, Tomes also get -2 which has it's applications.

However, +2 to a Lure, Lynch firing a Coated Bullet with +2 and Illuminated with the Filled with Stars trigger of their shooting also getting the bonus seems quite handy.

Mr Tannen is also an incredible control piece, Bore to Tears doesn't add speed to the Lynch crew but can take it from the opponent's. The ability to be able to gain Chatty also can hold up a lot of plans and is huge protection against Cursed Object and Distract, two schemes which the opponent may be tempted to take with such an ability to outnumber the Dark Debts force.

Finally Cooler, making your opponents have to discard a card to cheat will rip apart their hand very fast and also pushes the fight in the Illuminated's direction even more.


So off to Element Games it is.


So for the record:

Dark Debts - $40
Giant Weasels - $18
Beckoners - $16
Mr Tannen - $11
Total Spent - $85
Money remaining - $0 

Nothing to drag over to next month, Mr Graves in my site due to his synergies with Tannen, but also preparing to be wrong and find I want The Depleted even more.

$85 is approximately £50.50

Dark Debts from Element Games - £22.10
Giant Weasels from Otherworld miniatures - £11***
Beckoners from Element Games - £9.34
Mr Tannen from Element Games - £6.38
Total Spent- £48.82
Money remaining - £1.68


That's it for Volume 2

Hopefully Volume 3 will come with another battle report and maybe even some paint on some models, failing actual paint at least some thought and ideas how I will be painting the rest of the crew and what I will be doing for the basing.

Thanks again for reading. Ciao.

-Ben (@psientologist)

*I realise it's Flatblade, but I had to insert our pointless joke somehow.
**It may be closer to $18.50, so I might have cheated 50 cents. Considering that I am buying 3 models for 1, where there is bound to be cheaper options, I feel justified with this.
***Thank to @daemonkin Rob McCallum for actually sorting me out with a spare weasel of his.