20/01/2015

Malifaux Masters Results (post predictions)

We have a new Master


This past weekend while I was taking part in the side event "League of Extraordinary Henchmen" the Masters was taking place.

Let's have a quick run-down of the groups, along with my predictions of who'd make it through, plus factions for those interested:


  • Group A
    • Joel Henry (Gremlins) 2nd
    • James "MythicFox" Doxey (Arcanists) Wouldn't make day 2
    • Luke Cocksedge (Neverborn) Wouldn't make day 2
    • Connor Barker (Gremlins) 1st
  • Group B
      • Mark Elwood (Neverborn) 1st
      • John Wharton (Outcasts) Wouldn't make day 2
      • Scott Porter (Resurrectionists) Wouldn't make day 2
      • Martin Wodehouse (Arcanists) 2nd
    • Group C
      • Ben Crowe (Outcasts) 1st
      • Maria Wieland (Outcasts) Wouldn't make day 2
      • Joe Wood (Guild) Wouldn't make day 2
      • Rob Smith (Gremlins) 2nd
    • Group D
      • Ant Hoult (Resurrectionists) Wouldn't make day 2
      • Graham "Blutac" Bursnell (Arcanists) 2nd
      • David Golden (Guild) Wouldn't make day 2
      • Greg "The Chosen One" Piskosz (Neverborn) 1st
    Arcanists - 3, Neverborn - 3, Outcasts - 3, Gremlins - 3, Resurrectionists - 2, Guild - 2, 
    Ten Thunders -0

    The actual group stage results


    • Group A
      • Joel Henry Didn't make day 2
      • James "MythicFox" Doxey Didn't make day 2
      • Luke Cocksedge 2nd
      • Connor Barker 1st
    • Group B
        • Mark Elwood 1st
        • John Wharton Didn't make day 2
        • Scott Porter Didn't make day 2
        • Martin Wodehouse 2nd
      • Group C
        • Ben Crowe 1st
        • Maria Wieland Didn't make day 2
        • Joe Wood 2nd
        • Rob Smith Didn't make day 2
      • Group D
        • Ant Hoult 1st
        • Graham "Blutac" Bursnell Didn't make day 2
        • David Golden Didn't make day 2
        • Greg "The Chosen One" Piskosz 2nd
      Group A predictions had me place a little too much faith in Joel but the exact right amount for Connor.
      Group B I got exactly right.
      Group C my faith in Crowe was right though his draw with Maria round 1 had it all up in the air round 3 and Joe got through where I expected Rob.
      Group D well I couldn't have been much more wrong about Ant though at least Greg kept his side up, Blutac also didn't fair well which was a shame.

      Overall out of the eight I predicted to go through I was right about five and only Greg placed differently than I expected.

      Continuing

      At time of writing of writing the blog post I guessed how pairings were, I was wrong.

      I had predicted Ben, Blutac, Mark and Greg to make their way through the quarters. 

      The quarters were:
      • Ant against Martin 
      • Mark against Greg
      • Connor against Joe
      • Ben against Luke
      Mark Elwood and Greg Piskosz obviously can't both make it through facing each other, but I did pick Mark to make the finals so I guess I'd lean on that. Blutac wasn't here so Graham was an incorrect prediction.

      In the end


      • Ant defeated Martin
      • Greg defeated Mark
      • Ben defeated Luke
      • Connor defeated Joe
      My early faith in Connor was working out and my man Ben Crowe was doing the business.

      Semifinals

      • Ant against Connor
      • Greg against Ben
      I had neither Ant of Connor picked to be this far though I had Connor picked to go further than Ant Hoult.

      I had a Ben defeating Greg prediction in my quarters.

      I was half right:

      • Ant defeated Connor
      • Ben defeated Greg


      Finals


      • Ant Hoult vs Ben Crowe

      I had this final half predicted, I put a lot of faith in Ben and although prior to the event he wasn't even sure he would make it pass the group stages (and he almost didn't) I'm glad my faith was not going to waste.

      Maybe I under-appreciated Ant, after all he is a player who's name have I heard about and seen a lot but I have had very little contact with and only ever laid eyes on him in person at M2GT.

      Ant, scene wise, had been a little quieter lately and Ben's tournament run, his last four events especially had me backing the people on more of a recent role (including Mark Elwood and Graham Bursnell).

      In the end Ben would make the finals, but would fall just short and take his traditional second place.

      Ant had taken down SMP's biggest weapon (haha) and was crowned the new Master of Malifaux.

      The 2014 Malifaux Master - Ant Hoult

      Special thanks to Mike Marshall and Lee Battrick for running this event and the LoEH both days, as well as Joel Henry for hosting.

      -Ben (@psientologist)

      16/01/2015

      Malifaux Masters Predictions 2014

      There Can Be Only One


      With the unfortunate end of Malifools and no invite on the upcoming Fools Daily I never go to share my predictions of what I suspect may happen at the 2014 Malifaux Masters this coming weekend.

      Let's have a quick rundown of the groups, along with their ranking:


      • Group A
        • Joel Henry (1)
        • James "MythicFox" Doxey (10)
        • Luke Cocksedge (16)
        • Connor Barker (15)
      • Group B
          • Mark Elwood (3)
          • John Wharton (7)
          • Scott Porter (25)
          • Martin Wodehouse (9)
        • Group C
          • Ben Crowe (2)
          • Maria Wieland (8)
          • Joe Wood (14)
          • Rob Smith (5)
        • Group D
          • Ant Hoult (4)
          • Graham "Blutac" Bursnell (13)
          • David Golden (17)
          • Greg "The Chosen One" Piskosz (6)


        Group A Prediction


        Already making a decision is difficult here. On one hand it usually seems impossible to bet against Joel ever, but he is taking Gremlins and not his typical Neverborn.
        When speaking about Gremlins we can't ignore Connor's prowess with them and he has been doing very well with them. No big event win outside of Heartfaux's 23 players though.
        James Doxey is another stalwart but (much exaggerated) cries of "washed up" have been said with his loss of the Arcanist badge.
        Luke Cocksedge didn't do too well at #M2GT all things considered, he also ranks lower than the other three in his group and where I would never like to bet against him statistics do help make my decision.

        Oddly, form wise and other factors I think Connor Barker Wins Group A
        With Joel Henry just sliding into the second place off the back of his natural skill and that Ophelia is actually pretty good.

        Not confident with my picks here, but:
        1. Connor Barker
        2. Joel Henry

        Group B Prediction


        Group B to me is a quick decision, I do not say that writing any one off as "no chance" but I have a gut feeling.
        John Wharton while giving me the biggest smashing I've received I can see with his style either winning or losing big which I think will possibly be his downfall in the group stages.
        Scott Porter while he may have burst into 15th finally getting all his events in and also being someone who has whooped me I feel just hasn't been as consistent as the other two men.
        Mark Elwood will take this group, he has been on a role and almost grabbed the number 1 slot this month.
        Martin Wodehouse the new Arcanist champion has been doing great work too and although he is not always the most confident in himself he is never far from the top.

        1. Mark Elwood
        2. Martin Wodehouse

        Group C Prediction


        Ben Crowe, not just because he is SMP but because he is double qualified for this event winning the GT and being second in the ranking is a favourite for certain as he has been on a roll that doesn't look to be stopping.
        Not writing off the rest, Maria is a skilled player and always picks up good results where ever she goes, her team along with Mark Elwood, Josh Leak and others, the Black Joker Society are actually a unit that scare me the most.
        Joe Wood, he will bring Sonnia and he will burn things down to the ground. Ben has admitted that he has had his number in the past but I do think that is about to change.
        Rob Smith seems impossible to write off, he did fantastically at M2GT his scores this past year are insane with only one event where he didn't top 10 (he came 11th) and all bar two of his events scoring him 80+ rankings points, this man is a machine.
        Ben and Rob are my picks, I think the first round of Ben vs Maria and Joe vs Rob will be a big decider though, momentum is a real thing here.

        1. Ben Crowe
        2. Rob Smith

        Group D Prediction


        Dave Golden is a player I know little about, 17th in the rankings he squeezed in due to drop outs.
        Players in Dave's position have taken down these events in the past but simply because I know so little about him he cannot be a pick of mine.
        Same really goes for Ant, now while he has been a name I heard early coming into the scene it feels more like the past season was his more than now. Obviously this is wrong as he is still in top area of the rankings but the other two are the ones my gut say to pick.
        Greg Piskosz the might of the North (hope I start some infighting) and many's pick to take down the event, I'm not confident he can go the whole way but I cannot foresee Greg anywhere but in the Masters still on Sunday.
        Blutac just like Crowe has been showing us all that he really has got what it takes to be the very best (bursting into Pokemon here) especially with his win at the GT.

        1. Greg Piskosz
        2. Graham Bursnell

        Continuing

        At time of writing I am not entirely sure the way the matches are determined for day 2.
        I assume:
        • Winner A Plays Runner Up D
        • Winner B Plays Runner Up C
        • Winner C Plays Runner Up B
        • Winner D Plays Runner Up A
        If this is the case I think unfortunately for Joel and Connor, the group D boys take them both down.
        To me B vs C is harder to decide.
        I think Ben takes down Martin, and simply the form he's on Mark will beat Rob, this though would be one of the toughest games to bet on.

        If I were right then:
        • Graham vs Mark
        • Ben vs Greg
        These are some sick games of Malifaux. Blutac and Mark are both on such form it feels like a coin toss as does the other game.
        I have to say first, I can't bet against the South and although Greg is the chosen one, I think Crowe will take him.
        I would love to see a M2GT "final" rematch, but in the end I think Elwood just does it.

        This would leave:
        • Mark Elwood vs Ben Crowe
        Again this is so hard, unless something loopy happens this will be a tight game but maybe for once I'm being optimistic rather than pessimistic.

        SMP's own Ben Crowe, will take down the BJS member Mark Elwood.

        And that is my prediction.

        -Ben (@psientologist)

        14/01/2015

        Why Mei Feng is good.



        A few days ago a conversation came up about Ten Thunders masters, at one stage GT finalist Graham "Blutac" Bursnell listed what the thought the masters were from best to worst.
        He didn't include Shen Long or Brewmaster having zero experience with them but placed Lucas McCabe as number one and Mei Feng in at number two.

        The following is a small back and forth between myself and Pete Wright:



        I couldn't refuse to answer but I really did think twitter would give me much space to explain.
        I told him I would write something later, so here I am.

        As an aside, Blutac also answered mentioning specifically a certain list around Mei Feng and her best friend in the Thunders Toshiro. I will cover that a little bit later.

        Basic Mei


        The best place when looking at any model in the game is obviously it's reference card, having a good look at stats and then what the model can do.
        The stat line is always important because before seeing any actions this will determine whether or not the model will handle certain things well or what should expect to see elsewhere.
        When talking about the strongest pieces in game, the Masters, something like low wounds for example would then have you hope that Armour, Impossible to Wound or something the equivalent will be on the card or this Master does not want to get stuck in at all. 

        Bucky's Lovely Mei Feng

        Going through Mei's stats:
        • Df 6 - This is not the highest it can be but there are very little that go higher and a lot less 8+, in fact there is probably less than a handful of masters who have higher than Df 6 and in her factions there are no masters with higher than Df 6 so overall this is solid.
        • Wp 6 - Again fairly high, not the highest in the game but sixes at the front end of a stat line usually indicate things that are good and 7+ are excellent. We see this a lot when it comes to the attacking stats of Ml/Sh/Ca, five is average, four or less is poor, seven plus is fantastic.
        • Wd 12 - A dozen wounds are a fair few, again not the top end but no where the lowest.
        • Wk 5 - This is alright, but not usually a stat I tend to use.
        • Cg 7 - Seven is by no way the quickest of charges, eights and nines are prevalent, but "threat range" is really what matters, Cg + Melee range is the end of that equation.
        • Ht 2 - She's a human, simple. No extra worries about Devour

        Now we all know that the constant comparison she has is to Misaki, who is actually the worst Ten Thunder master but this blog isn't about that.
        It is also kind of irrelevant to compare her to Misaki alone as she also technically "rivals" Ironsides.

        I will start by saying that if these are your basis for whether or not Mei Feng is a good master
        1. You are missing the point.
        2. You need to learn more about strategy.
        Blunt. However my point is Mei Feng isn't the "combat master" archetype, at least that is not all she does.
        Malifaux and most if not all of it's factions have masters that fit specifics archetypes, now where some are obvious such as Summoners or Beat sticks, there is definitely more than three places you can sit in.

        It's like music genres, some are an amalgamation of others and become something unique.

        Still to do the comparison
        • Mei Feng - 6/ 6/ 12/ 5/ 7/ 2
        • Misaki -     6/ 7/ 12/ 5/ 8/ 2  
        • Ironsides - 5/ 6/ 14/ 5/ 8/ 2  
        If you add the totals then both Misaki and Toni have +2 stats over Mei Feng, and that is a shame.

        Misaki gains a point of Willpower Mei however doesn't particularly worry about Willpower tests so really the stat however useful is only so in half the situations.

        Ironsides has a couple of extra wounds but a lower defense and no armour, her toughness comes from Hard to Kill and the fact she has a much larger Cache than either of the Ten Thunders girls (Mei with three and Misaki two).

        The charge of Toni and Misaki does pip Mei Feng by a single inch, but unlike Mei Feng neither have a three inch range on there melee attacks meaning charge + melee range is the same anyway.

        Let's look at why she is really good.


        Now this stat line comparison nonsense I will admit is mostly a waste of time, Mei Feng holds up with both as we would expect, the front of the card though is about abilities, this is usually where a Master will have it's dirty tricks.
        From now on most comparisons will be with Misaki, looking at Mei vs Toni is definitely worth doing but I have very little experience with the yet released Arcanist master and again the comparisons are a little stupid.
        Also, no one else is making themselves vocal if they are saying Ironsides>Mei Feng.



        My Mei Feng pre-snow.
        I really need to take another photo.

        Earlier I spoke about Mei doesn't care for Willpower duels too much and unless you are me in my first tournament facing off against Scott Porter, you probably remember than Mei Feng has an ability that makes her Immune to Paralyse and Slow, this is Unstoppable Industry.

        Terrifying is for a lot of models in the game, even some masters a huge defense for them, the chance that your opponent may not have the cards to pass the test and lose an activation or at the very least they've essentially discarded.
        Worst case for the Terrifying model is the opponent flips well and naturally passes, for Mei you hope to just flip an ace as nothing even happens.
        Entire triggers are irrelevant against Mei Feng and always being able to have that full three AP is a huge deal and not something to forget.

        Armor +1 shows on Mei Feng's card and this combined with Soulstones means that usually a dozen wounds is more than enough to keep Mei kicking for the entire game.
        In fact, while we speak about stopping triggers, simply having armour is giving Mei a much higher chance of blanking anyone who has a "After damaging...".

        Lastly (ignoring Infiltration for now) is Leap Aside.
        Now this ability is not quite as good as what Gremlin masters are used to in some situations, but in others it's even better.
        Df6 means that in a lot of cases you can have people miss. A high mask is always welcome in the hand for a Mei Feng player but I have been know to even Soulstone to get out of dodge.

        A five inch push during one of your opponents activations is crazy.
        Dodge the rest of a charge or a flurry, use it to engage more enemies, get into charge range, hide in cover even just spread some other annoying Aura about.
        Leap Aside is brilliant.
        It's not perfect, as being a push it can be blocked but I will tell you all, I am sure that a good Leap Aside has won me plenty of games in the past.

        Before moving on.
        Let's make those Misaki comparisons.

        First off Bullet proof +1, ha ha, get out of here.
        Risky Ventures, so you're saying if my master greedily strips my crew of a valuable resource she'll be slightly harder to hit and can trigger a Decapitation trigger a little easier. I'm not impressed. Go home Misaki.
        Diving Charge, now even I know this is good, but wait, you need to walk up on your own to get these "clever" charges. First Lieutenant? Sound like a peasant to me love.

        Baby got (interesting things on the) Back (of her card).


        This is the real meaty important stuff of why Mei Feng is not just good but incredible, why Mei Feng is simply not just a "poor combat master".

        RAILWALKER
        VENT STEAM

        Mei has two Tactical Actions, both of them are BIG GAME.

        Earlier I spoke about threat range and any player worth anything knows that speed in Malifaux can be very important.
        Mei is Speed.
        As long as you have not built her a crew with no constructs or ways to create scrap Mei Feng is up there as one of the fastest Masters in the game.

        I have read on the Wyrd boards and even on twitter "I don't use Railwalker that much".
        If you are reading this, I suggest you visit your GP or at least get off the drugs you are on, this is what makes Mei Feng work.

        What is powerful about it to elaborate a bit more seriously is that "place within 6"" will be giving you a "Walk" of seven to almost ten. 
        The thing is, this is very difficult for your opponent to interfere with, you need those constructs to bounce off of but if your opponent kills them with most models in the game all they are doing is placing a scrap marker which does exactly the same job.

        Yes there are models that can remove scrap, even use it, but they tend to also be helping you by having constructs to kill and makes new rail points.

        The only real way Railwalking gets ruined is by the player using Mei Feng either not planning how to build up and use their Fate hand correctly or simply getting unlucky.

        Unlike 1.5 where Mei would need to flip Tomes, all you need is to flip sevens all day.
        54% of your cards are going to be a successful flip for Rail Walk, even if you need to bounce off of three things to get to your destination you are pretty much a shoe in to make it if two of your cards in hand are sevens or better, in fact like Poker, Seven isn't typically a card you want in your hand in Malifaux.

        Railwalk as an ability is highly versatile, for a start if Mei isn't the first to activate turn 1 it is very easy for her to charge something, against a shooting crew, a more defensive build or a crew with an annoying key piece you can fire Mei like a cannonball right at them, possibly before they ever activate.

        If it does get to a stage where Mei is in a pickle, as long as a robotic friend gets close enough or scrap has been hitting the ground Mei has one of the best escape plans in the game.
        Low on wounds with Assassinate in the pool, use your ticket to get a train to "I'm not dying today-ville".

        Let us also not forget that the built in trigger allows for a kick, "walk" to and enemy within 4" of an enemy and Mei can get a free attack. Free melee actions are this girls thing.




        For Pete:
        I know that a key part of Mei Feng in 1.5 that we all loved was her ability to dive into a crowd.
        It is still there, the Seismic Claw upgrade may give her a much less efficient version of what she had in the past due to her pushing the enemy and not bouncing about herself.
        On the other hand, just like with not needing suits for Railwalker, no suits are needed to slap many small enemies with claws.
        However Roiling Ground is the biggest deal and allows her to do something a lot better than she did before...

        Taking out single targets off of Railwalking to where she needs to be something Miss Feng can excel at if you have taken the Seismic Claws upgrade as hitting tomes means that you are getting and extra AP off of each claw attack.
        Even at distance this will mean, Kick, Claw, Kick. Her minimum damage is admittedly only two so you are not taking out huge tanks without a bit more dedication but think about how many things have six wound and also bear in mind that just a moderate from the claw will bounce this up to eight.

        The pushing Roiling Ground does as well can also open up many different useful scenarios, pushing opponents out of helpful auras or away from giving them, sometimes even pinning the enemy so they have no real escape.

        Now a big place where Mei Feng falls and people seem to think Misaki is better than her is due to the fact that both the melee attacks on the back of Mei's card are Ml6 not 7.
        As I said before, this is good not excellent, both Tiger Claws and Jackhammer Kick also have very slightly worse damage spreads than Misaki, but the fact is Mei can get more chances to hit and be in a place where really the single point less of attack isn't as big a deal.

        Mei is a pain in the backside.
        More specifically Vent Steam, the other tactical action can turn off certain models, even entire crews and Vent Steam is genuinely one of the best abilities in game and hell I didn't know it was even as good as it is until after #M2GT when I was informed it can stack!

        The fact Vent Steam isn't cover is a huge thing, anyone with an inherent ability to ignore cover will still get negatives if using Sh or Ca into the Steam, the fact that it doesn't block ranged specifically also means that using it up close is also an amazing factor.
        In combat with Hungering Darkness, maybe Perdita Ortega, well they're on negatives to hit and if you have used the steam more than once (for example using the added trigger from the Vapormancy upgrade) focusing is still not really going to help too much.

        Four inches for an Aura is also pretty large, many a game against shooty Gremlins or Guild crews I have kept all models in LoS within Steam, it sticks around until she activates so it even helps to allow her to hold back while the rest of her crew get in position.

        What does your opponent do here? They have ways out, hopefully there crew is more balanced, so they can engage you at a different angle. One thing is for certain though Vent Steam has just become a huge hindrance on what they were hoping to do.

        In conclusion these Tactical Actions are the answer to "what she do?", control the board, via aiding the crew, using the crew to be at times anywhere she needs to be and still be great at fighting.

        Upgrades and Foundry


        I've already covered Seismic claws and suffice to say, I pretty much look at it as an auto include.

        Other upgrades worth taking and why:

        • Vapormancy - This upgrade is fantastic on two levels, if you you want a Ca to fight Incorporeal enemies or just like the idea of Ca7 blasts then this alternative attack is great. The other great benefit is giving both claws and kick the extra tome trigger, allowing you to Vent Steam without using an AP, this is also the easiest way to stack a lot of the aura.
        • Thunderous Smash - Oddly I haven't really used this much but it gives Mei Feng another job and that is clearing markers away. I can see this being great in specific match ups.
        Arcanist wise:
        • Arcane Reservoir - We all know my love for this, when it comes to Mei Feng specifically it's all about having another chance for that high mask or an extra seven+ for Railwalker.
        • Imbued Protection - Df 7 pushes Mei over the top and makes Leap Aside incredible, the upgrade is a larger investment at two soulstones but if Assassination is in the scheme pool it usually makes it's cost.
        Ten Thunders:
        • Wings of Wind - The push helps with allowing Mei Feng to engage more models at the end of the turn, the big deal is giving her a (0) action as she doesn't have one, which essentially means she does even more actions in an activation.
        • Recalled Training - Always a good one but here specifically to get over being only Ml 6 and also the big deal of hopefully being able to cheat damage on the Jackhammer Kick to get those six damage strikes in.
        Foundry 4 Lyfe (or something)


        Infiltration or in this case Kang

        Another simple reason Mei Feng is good is because Kang is good.
        This isn't relevant if you are playing Thunders because Kang is already and option but with Arcanists in this edition Mei Feng is the only one who allows him in.

        I'm not sure I need to elaborate on why Kang is good, but his anti-constuct and undead aura tips certain match ups to be much more favourable for you. This on top of a Hard to Wound, Hard to Kill, Ml 7 beat stick makes Kang the man.

        Also if we are a Misaki fan, what do we bring... Ototo...

        ...

        Anyway, the other thing is not specifically Infiltration but Emberling.
        I hear some people say this little guy is not worth it, and honestly, I do not take him in every single crew but he is one of the better Totems in the game.
        Only three soulstones and isn't a Peon or Insignificant means he can score VP handily.
        Wk 5 with Incorporeal means he can also get around to do so fairly well.

        The Emberling is also a big reason why Toshiro may as well be Foundry.
        Cool Down the Emberling's ability to place Scrap, typically for Mei to step on is an easy way to allow the Damiyo to summon Komainu.

        A kind of "apples and oranges" comparison, but if you think that typically Ramos, the king of summoning Constructs spends four stones to have a model die to start the engines, Tosh sees the Emberling just take some wounds to start his.
        This is also greatly pleases Mei as now she has more constructs to play with, possibly more scrap and cycle continues.

        Toshiro, like Kang is not what this blog is about but his Warfan is very welcome in a Mei Feng crew.

        In Conclusion


        Mei Feng is fucking good.

        Railwalker adds speed like nothing else and Vent Steam is a huge cramp on a lot of enemy crews plans.

        She can kick the ass of small groups or individuals so as long as you the player are sensible and understand her triggers.

        The only situation I am never keen on Mei Feng in is a game with Deliver the Message in the pool.
        The fact is Mei is so useful at getting involved she tends to grab this letters from the enemy.

        Anyway, go play Mei Feng. Win with Mei Feng.

        - Ben (@psientologist)


        10/01/2015

        Radiant (Part 2)

        My Force






        In the last part I covered the basics of what I had to bear in mind when undergoing the decision to use a Radiant Knight for my second Cadre.
        This opens a lot of doors into grabbing miniatures outside my factions that I either like the sounds of on the table or simply really just want to paint.

        Last time I left off with a list of models, some of which are actually either old Collector's models which have rules or the super sweet "Darkspace" models. The latter  part of this could be a list in itself.

        • Candy Knight - 16pts
        • Darkspace Candy - 9pts
        • Darkspace Zineda - 13pts
        • Darkspace Fiametta - 10pts
        • Total - 48pts
        This would be an awesome little Cadre for a small game simply adding a boost or two, I'd probably go for a couple of Esper condensers to power these girls up.



        Candy the Leader




        Before we delve into the list I really want to build, we better look at Candy herself, along with Cola to see what they bring to the table.
        Being a force of Uniques synergy is going to be at a premium and not totally necessary, but definitely worth bearing in mind if we have to decide between two different models.

        Corporate Sponsor is Candy's Cadre Ability. Allowing everyone to have their own Heal 3 for (2)(1) , this plays well into the lone wolf style play the Unique's may have to employ but also the fact it takes creation and essence esper is worth noting.
        Candy representing three Esper affinities means in game I will want cards from that side of the wheel but if with mulligans and discards I can attempt to concentrate on only two this shall make the force hopefully more consistent even if my activation order is messed around with.

        Candy has a great Melee and Shooting attack with a guard that can hold off overpowered, along with Recover which can improve with held Esper she should be able to deal with most fights.

        Her other big thing is Caffeinated Cure-All an AoE which gives Recover 2, further keeping the Uniques alive but also can be pressed in a whole manner of situations, +1 attack skill, +1 defense skill  and +1 armour. This is a big game, either pressing a little to tweak a situation the way it needs to go or fully powering up many already strong models.



        Cola, Candy's cute and cheeky companion is a great Cypher to have about.
        The typical Channel and Master abilities will always be good as dealing with less models means you do want to ever waste actions, Esper is key.
        Oh, and look one of his unique abilities helps with just that. Enough To Share place and AoE that gives out Held Esper.
        According to boosts and terrain I can see having Cola in my queue early on just to set up the troops ready before they go on.


        My Choices




        One of the main reasons I am personally going to be taking Candy as a leader is that I want to do a Relic Knight lead Cerci Speed Circuit force but not be sat in a mirror match with one of my regular opponents too often.

        This means that the choices in my cadre are going to lean towards the green side of things.
        Hopefully this helps me create a Cadre that can sculpt better card hands through out the game.

        That list again but removing all not Radiant or Cerci models.

        Uniques for Candy:

        • Candy Heart,
        • Cordelia Clean,
        • Ayu Beat (collector’s model),
        • Suicide Queen (on foot, collector’s model),
        • Darkspace Candy,
        • Rin Farrah,
        • Betty,
        • Lug,
        To start with I'm going to look at building a 70 point force. It is worth nothing that for the purposes of hiring Knights count as Uniques and this would mean that Candy could take another Knight with her at this size game.
        Now this could prove to be a strong strategy but I aim to refrain from this, first off I really want Candy as the clear leader and secondly I feel I should be able to squeeze more into the list by not fielding two knights.

        With Candy already chosen and costing 16 points we have 54 left to play with. Hopefully with enough models around the 10 point mark we can have a total of seven models including Cola.

        To start I want
        Betty and Lug
        These two do not have to be fielded together but I think Linked will prove to be very outnumbered if I end up being outnumbered.

        Lug is one of favourite models in the entire range and this is a painting project, however Lug is also really hand at being a blunt instrument to smash things with.
        (2)(1) for Damage 6 is a cheap and consistent attack via Lug Smash this with a press that although leans into Chaos is only costing 2 more Esper and getting a huge 8 damage.
        Not only does Link mess around with activation orders and your opponent when they think they know what is going on, Knockback on Lug's Clamp attack will also help mess these things up too.
        Finally, a ton of wounds and a Guard with Backlash means that Lug can tussle with some of the tougher models out there.

        Betty also uses a lot of Creation esper keeping what I want in my hand a little bit more clear.
        Her Rivet Gun using 4 of said esper will be able to dish out 6 damage with shooting which can be handy finishing things off or backing up the Uniques who are diving in and out of melee.

        Her other abilities like pushing Lug about and the fact she deal more damage due to him about are a good reason to take both. Lug also armours up Betty if she gets in close.

        21 points well spent.

        Next
        Suicide Queen (Unique)
        Thematically I can see Suicide Queen in this form following Candy into battle before she starts really taking her own lead with the Hell's Belles and company.
        Again, another fantastic model to paint up which can also prove as some practice for the Questing Knight at a later date.

        Game wise of the bat it helps for my list that again we have another 10 point model but it doesn't help that she is fairly reliant on Chaos esper. However knowing that Lug will occasionally want it makes this not so much of an issue and with the Held esper Cola can dish out this could help any problems too.
        After all Suicide Queen can hold four esper which is a lot for just a Unique.

        She isn't greedy with amount she needs anyway, Roll of the Dice a fairly random shooting attack only needs 2 to start with and Ace in the Hole her overcharged attack is only (3)(1) before pressing and still gets you Damage 6.

        Juke her guard needs a bit more and although she uses Gun Kata I just hope she can avoid trouble a bit.
        Lastly, Speed Trap the Knight versions Cadre ability appears as an AoE Debuff here and may also prove handy creating positions to pounce on the enemy or hold them off of Objectives with it stopping their follow up moves.

        Wanting some more Held Esper really brings my eyes to
        Cordelia Clean
        It's costly at (4)(1)(1) but Spark of Life allows Cordelia to hound out lots of held esper as if she was a one shot of Cola's AoE, a very nice early turn play and great if Ms Clean decides to go "tag team style" on the enemy.
        Team wise her Vacuum could really be a vicious move to allow someone like Lug to get the charge but because it is Pull 6(to 8), Line it can drag a lot of the enemy out of position or possibly more importantly into the firing lines of my models.

        Cordelia's main attack Trash Day is solid, Damage 6 again which is a number that seems to appear a lot but with Line will at the very least make my opponents think twice about how they are keeping their models as if they don't hitting multiple things with this will be an amazing win for me.

        Cordelia is a little more expensive than the other things I have selected so far at 13 points, but with her 7-4 Fly movement and the fact she has Channel Esper you can see why she is not cheap. Self sufficient but can be a great team player. A solid choice and again an awesome miniature.

        Lastly with 10 points left to spend I can't quite afford Rin Farrah so is up between the two other Candy's I have available.
        Game wise although technically the same person as the Knight you can field them together legally because their names are different. Maybe it's just a super fan who got their name changed?

        My choice
        Candy Heart
        over Darkspace Candy for a few reasons. To start as painting project I think I will hold off the cosplay models for another time, maybe to do the silly 50 point list previously mentioned.

        Game wise although Hyakuretsu Kyaku "Hundred Rending Legs" Chun Li's classic kick is a cheap Damage 5 with Rapidfire that if done with enough Presses could prove deadly it still requires more Esper than Heart's Sweet Slice.

        The cosplay variant has a psychic attack which is a fire ball for up to Damage 6 but Heart has a gun than can do the same.

        The big pull to Heart over Darkspace is simply that a Redirect tends to be better than a Guard, on top of this Heart is an Initiate for both Creation and Esper where as Chun Li is not.
        Finally Heart being 8 points rather than 9 finishes this list at 68 points and gives me a lot more choice for boosts.

        So there we have it 68 points. 7 Models and a decent amount of power.

        Now to get painting and hopefully return with toys to show for a Part 3.




        -Ben (@psientologist)

        08/01/2015

        Radiant (Part 1)

        Prismatic




        Prismatic units are very interesting, fulfilling what other games would have as a kind of mercenary role though split into two sides for full thematic flavour.
        Personally I am yet to have Amelial join the ranks of my Noh Empire into battle but I am sure that will happen one day.
        Prismatic knights though are much more of an interesting addition into Relic Knights as they make for a very different style of Cadre creation as opposed to the typical six factions, something quite different to many other games.
        In this blog I am going to be speaking about the second Cadre I am going to be concentrating on, a Radiant force.



        Radiant Relic Knight




        When Relic Knights got into the final days of it’s kickstarter the Prismatic Knights were revealed as end bosses and I instantly fell in love with both.
        To this day I would say that Harbonath the Void Reaper is one of the nicest models, ever, regardless of game, scale or genre it is a masterpiece.
        As I work on the Noh Empire in my Knight’s Tale I think Harbonath will be my treat at the end and hey, I didn’t just back for the bad guys.
        Cerci Speed Circuit is my second main faction and now I have a regular opponent with that faction also (Aaron) I thought that maybe it would be better if I spiced things up a bit and took the light side of the Esper wheel on from a different direction.



        Candy, the Relic Knight of Radiance




        This is what you need to lead a radiant force as she is what will change the hiring restrictions, but before I get to that, a few seconds about the model.
        It’s big and beautiful. I stated before that I was in love with it during the kickstarter, Candy’s happy face as she rode a huge mecha with a giant soda pop cannon was enough to get me excited but I was further happy once I built the kit and looked at it in detail face to face.
        Mine is going to have to be painted red. As soon as I started to build the kit the main body of the knight had clear inspiration to me, if not then it’s a fantastic coincidence as it seems to resemble a ship from my favourite anime series Cowboy Bebop, Spike’s fighter, the Swordfish.
        And how appropriate the Swordfish II as it actually is called is meant to be a remodelled racer, originally designed for high-speed racing now converted into a fighter craft. Almost exactly how I imagine Candy’s Knight.




        Mechanics of the Cadre




        Prismatic Knights give you a very different way of building a list, just to recap for those unaware, typically a cadre has a Knight (Questing or Relic) of a certain “Esper affiliation” with Cerci for example the Knights are of Creation/Green and this simply means that the units which follow them must also be affiliated to that. So either Green themselves or Radiant which includes creation as one of it’s esper types.
        This is simple and is pretty much how and war band, army, crew is built up in other games.
        Prismatic Knights however being either Radiant (Creation/Law/Essence) or Void (Chaos/Entropy/Corruption) you would think that maybe they just get to pick from those groups.
        You would be right but being these Knights are powerful would the game be balanced allowing a cadre of “All Stars”, probably not, this is where the fix comes in.
        If it wasn’t already obvious, Candy being a Radiant Knight can hire and Radiant units, currently of which there are only Uniques but if there were minions or minion squads for Radiant Candy could field them too.
        Creation, Essence and Law make up the Radiant side of the Esper circle and what Candy can pick from that is any Uniques from those factions.
        Candy cannot take Hell’s Belles for instance as they are minions, but Betty and Lug for example are Uniques and so are more than welcome.
        What this does is make for an “All Star Light” style team where you can field from Cerci, Shattered Sword and even the Doctrine but do not get full access to all of their toys.
        So where do I start with this force, what do I pick?
        Well here is a list of all the current units Candy can take into battle and join me in part 2 where I start talking about which units I am looking to field and why.


        Uniques for Candy:

        • Candy Heart,
        • Cordelia Clean,
        • Ayu Beat (collector’s model),
        • Suicide Queen (on foot, collector’s model),
        • Darkspace Candy,
        • Darkspace Zineda,
        • Darkspace Fiametta
        • Navarre Hauer,
        • Rin Farrah,
        • Asger Faust,
        • Prefects,
        • Hasami,
        • Betty,
        • Lug,
        • Isabeau Durand,
        • Austrician the Ogre,
        • Fiamata,
        • Master Wu,
        • Togan and Cecilia
        -Ben (@psientologist)

        02/01/2015

        New Years Hobby Resolutions

        2015


        Now I know what you're thinking, "Ben, how did you come up with such an innovative and original blog post idea?".
        Well this is just my pure genius intellect at work.

        This time of year people like to make resolutions of things they want to get done over the next twelve months, get fit, learn to speak German, quit smoking etc.
        To me, setting these goals because the date is 1/1 is utter nonsense, January 1st should not be the reason you decide to improve yourself or your life.

        But wait, I'm going to be telling you my resolutions, isn't this hypocritical bullshit at it's highest?
        Not exactly. Hobby resolutions, some of them at least make sense to have set over a season, the most obvious of which are tournament rankings.
        The rest of which may be hypocritical to list, things such as painting etc. aren't really things planned due to the fact it's New Year but are just being mentioned because of it.
        Cop out? Maybe, but my "resolutions" if we can even call them that still in this case all tie into each other one way or another and also I have some slightly less obvious things I want to mention.

        To end this rant of an introduction all I really want to say is, the title is deceiving as this post is more of a list of announcements than resolutions. I will achieve them.

        **warning, this is a very rough "classic" style blog post, as in, I haven't checked it for spelling grammar or held back adult language, so, just a polite warning**

        Gaming



        Let's cut to chase shall we, where do I aim to finish in the rankings once the last event of 2015 is over for Malifaux, that is what a lot of people would like to know more than anything else I would imagine.

        Currently I am 47th overall in the UK and thanks to Mike Marshall updating Malifaux Rankings Best in Faction I can see I'm also 9th best Arcanist.

        Now with the new information I would love to say I want to be at least in the top 3 Arcanists but that puts me somewhere in the masters end of the rankings.

        I would love to get into the top 16 but I do not think for me it is really that viable, maybe I lack the self confidence but I feel that after watching the real fight for top 16 this year has had doing so in 2015 will be much more difficult.

        So where do I want to be? 

        Hit the top 25 in Rankings.

        Originally almost up until writing this sentence that number was going to be 30, currently in that position is fellow SMP member Jake Barlow.
        Why would I aim to only get as high as he is now, knowing that he will also rise in the rankings if he keeps to his form from the end of 2014? Thirtieth there just feels like "easy mode" and I always play games on at least "Normal" difficulty.

        Maybe if I were to "man up" I'd play "Hard" and aim for Masters, I guess we'll see later in the year.

        Outside of the Rankings you may notice I said I wanted to place higher as an Arcanist and yep, that means I will be sticking with the faction and not swapping like many people seem to be at this time of year.

        This may seem a little boring, will I just play Mei, Marcus and Ramos, well no, but I will definitely be bringing them to events.
        The thing is out of the seven Arcanist masters I have really only played with three and probably only about half the models I can have access to.
        Four more masters plus any other addition things new books bring will be plenty for me to learn to play with and more, which I will get back to later.

        Tabletop gaming is not all Malifaux for me, 2015 I will endeavour to play a lot more Relic Knights as well as kicking off with Guild Ball (pun intended) when it arrives and I definitely want to try Infamy once that game is in my hands too. 

        Painting



        I will start this simple.

        Have each Arcanist crew boxes painted, under the condition that all are released in plastic.

        I will also aim to do more, but as a bear minimum for Malifaux I want to be able to field the other four masters at events and I will not do so unless they are fully painted.

        Relic Knights is the other thing that I want to have painted for sure and by the end of the year I want to have at least:

        The entire Noh Empire faction painted and enough for a second cadre, be it Cerci Speed Circuit or Radiant.

        Expect a post on this stuff in the near future.

        Guild Ball and Infamy will be two things I also hope to have time for but they are not a goal of mine, maybe a possible secondary objective.

        The other painting thing I would like to do is another #ToMB (Tale of Malifaux Bloggers) but that's for the next section.

        The Blog and other Wargaming related Goals



        I want to bring back #ToMB for 2015 and see it through.

        I think that with a higher amount of plastics, a larger community and a past project like this to learn from I can take it on, this time picking up where Chris and Dave left off and hopefully improving.

        I still at this stage am unsure what I would do, it would make sense to do one of the Arcanist masters as I aim to get them painted but if I follow the old format what-so-ever it will become difficult as I will not want to paint duplicates.

        Luckily there are lots of great Malifaux crews for me to consider, so we shall see.

        MFXTOP will also return but like ToMB I want to look to see how I can improve it, make it cooler, better.

        Overall this is my goal for the blog in the future in general, the dream really is to get out of being just a blog and starting website. However that may be much larger than a "hobby resolution".

        Get in Chronicles again.

        I really enjoyed writing an article for Wyrd Chronicles, however minor to so many people it must seem for me it was a highlight of 2014, admittedly that is more of reflection of how I had not had a great year but getting to be in Wyrd's own e-zine filled me with pride and felt like a major accomplishment.

        Run the best Malifaux tournaments in the south.

        SMP was bought together originally to improve the tournament scene in the south May Feng has already sold out as has the Isle of Faux boys event "Isle of Faux 2".

        It is great to see the team do well and also others like Clousseau with events at TTN and Gertfaux a brand new event also filling up.
        No offense to any of them though, but I will be driving myself to make sure that mine are the best.

        This is not a superiority complex, it is simply pride. I hope May Feng is great, I hope September's Curse '15 is even greater and...

        with SMP I want to run a HUGE Two - day event.

        I might be aiming to high, but I want to have an almost GT scale event happen down here in the South and I think I can make it happen, with enough planning and good help it can be done.
        You heard it here (but probably not first).

        Running a Relic Knight's event

        is also on my list, I am leaving the word tournament off because however I will be trying my hardest to spread the love of the game I will not be able to fully control the tides my self to make it successful enough.
        I think it will be, but I'm not making aims that I cannot hit for certain.

        I also want to also see if I can run some smaller local Malifaux tournaments but that isn't as important to me as the big ones, but do not be surprised if you see me advertise more events near to my home.

        Aim to win, not just compete.



        Now this may be blind optimism but I am certain I can achieve these goals.
        Maybe I've aimed to high, maybe I have aimed to low.

        I would love to hear what people think so don't forget I am always on twitter.

        -Ben (@psientologist) 




        #MFXTOP Best of 2014 Winner


        Tyrant of Painting 2014

        @BigBoyBucky


        Congratulations Bucky, when all the winners were pitted against each other you came out on top.

        Here are the photos of what Bucky had entered into past #MFXTOP competitions to be awarded this accolade:













        Thank you again to every who has entered #MFXTOP, there could only be one true Tyrant for 2014 but I am glad of everyone who put the effort in to enter.

        MFXTOP's Future


        Where I do not want #MFXTOP to die, I will not be posting up a new theme and for a while I will be taking a break from hosting the competition.

        I love the competition and the inspiration it gives to people regardless if there are dozens of entries or only a handful. However, it's time to step back rethink some things and return even better.

        I have to thank Element Games again for also helping me reward the people who have taken part and I hope they will still be there when the competition returns in the future.



        -Ben (@psientologist)